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>all the text, sounds, textures models are present on the client side alone

This isn't entirely true. All the quest text, monster says, NPC interactions and more are sent by the server. Sure, the models and sounds are part of the client, but the server tells your client where to place which mobs, how much health they should have, how they react to you, etc.

>The content that is available on Nostralius is literally not available on any live server any more

Yeah, hosting a game server that is no longer available because the company that used to host them stopped offering that option should probably not be against the law. Even single player games are being created as "multiplayer" nowadays, so it's bound to become an even bigger problem in the future.


You're absolutely right, this is a larger issue (not just with games but with "always-on" and connected devices in general).

It's one thing for a company to shut down an older game's multiplayer-only services when the player base dwindles, but with many single player games now requiring a server connection to even function, what happens to those?

At the very least, companies should have a contingency plan for making a "sunset" patch available to allow those games to keep working - even in reduced capacity - once those servers go away.


Where do you draw the line? Should I legally be allowed to run my own League of Legends client that is current version - 0.0.1 since that's no longer available to players, and offer all skins/runes at a fraction of the cost to my user base?

There is something of a problem here, but the solution (as ever) is not a simple one.


I have noticed the same problem when adding several search terms and ddg ignoring the one that is the most important. I have found that if you quote that term it returns better results that do include that term.

For your particular example if you search for 'usb type c "resistor"' you get (what I assume to be) reasonable results: https://duckduckgo.com/?q=usb+type+c+"resistor"

Ideally duckduckgo should recognize which of the search terms are defining, but until that happens quoting should help you out.


I think you might have misread the gp. gp asked

>am I required to make my application code public?


You are not required to make your application public as it is not considered a derivative of the linux kernel. If you distribute the device you are required to provide your customers with the source code to the running linux kernel.

The exact details depend on multiple factors (are you linking to libraries? Are they considered system libraries?) and if you are actually thinking of doing this you should invest some time in investigating this, and probably in consulting a lawyer.

Note that this is all based on my layman's understanding of the law and the license, and I'm definitely not a lawyer.


You misread what was said I think. It's about a facebook like, not about facebook itself.


Ah my bad - need more coffee.


The readme doesn't seem to mention or I have missed it: I assume this works on a locked instance of KeePass (the database opened, but the application interface locked)?


Most of the time you can paste the password in another field (like the username) and select and drag it to the password field.

Browsers should probably not allow that kind of interaction between javascript and the password field.


While your name and phone number are public, the list of people who have your phone number saved is not public. These companies can effectively map who you associate with only by looking at other people's phones. They can profile you by association, and that is very wrong.

At some point privacy is no longer a choice, not a real choice anyway. You get to chose between participating in society or keeping your privacy. It shouldn't have to be this way, but it is.


I really do appreciate the effort you put into these videos, and I definitely understand you want something out of this as well but the user experience of having to go through your site instead of a link to a youtube playlist does put me off quite a bit.

Either way, the first few videos I've watched so far are great, thanks.


I'm not sure how much views get lost, but I wonder is it worth it? There is a short video as introduction which doesn't tell much, I'd much prefer a random video from the series.

Now by making these private, no one will find this from youtube, other sites won't link it and there is no playlist so I will have to click each url every 5 minutes or so, which is not the end of the world, but not fun.

He could have asked for my email for the project files(videos and project files get sent to your email currently as I understand it), and gave videos for free. Anyone actually interested in this would definitely give their email for the files. If he wants my email to teach me something else later -- or sell me something, I think someone who entered their mail while watching the series will be more interested in what he could use the emails for, and now he won't be able to reach these kinds of people from random views, in exchange for the initial email count.

I don't think this is a nice deal, but I have no data, so just an opinion. Maybe something to consider.


Valid points but having an email is much better to stay in touch in the future. If you don't like that - use mailinator- totally understandable

I'll publish the playlist in a week but for now I'm doing it only on the site.


Seconded, i entered two mails now and still havn't gotten a link.


I'm a big fan of Wes' and don't want to mess up what he's doing, but as a clue.. the URLs for the preview graphics of each video contain each video's YouTube ID :)


It's because the distinction isn't meaningful for day to day use. People use and compare languages and their standard libraries as a whole.

I do think people recognize the fact that these two are different things (e.g. when comparing C to a language with a richer standard library it's one of the points that are often specifically and separately mentioned.), but it's just not very useful to separate them explicitely in a comparison of languages from a user's point of view (as opposed to a language designer's point of view).


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