Glad to hear that. Totally agree with you. That was the main feature but then I preferred to start with the manual location UI. But I'm working on it, I'll release it soon. Thank you
+1 for Geotastic. I play regularly with friends — It's very well developed and he shows you how much your play has cost in Google Maps API usage to reference if you choose to (optionally) pay.
So essentially, you were offered a remedy that allowed you to continue playing the game, you rejected the remedy, and now you're complaining? They're obligated to support the old version of the client forever, regardless of any obstacles to that?
If you bought it to play on a 32-bit Mac would they be obligated to port it to 64-bit? Would they be obligated to port an OpenGL-based client to Metal after Apple's deprecation?
Lets get back to reality here. Epic bought Rocket League. They said they wouldn't change anything during the purchase. 6 months later there is no more linux client.
You're telling me that because I can emulate the game it still exists. If I accept this premise than literally all games are linux games and the concept of platform goes out the window. It's absurd.
Proton is a compatibility layer (just like WINE), not an emulator, unless you're planning to play on ARM64. It's just like using VKD3D or MoltenGL instead of using a native graphics API, plenty of games do that.
They're letting you play the game you paid for. I can understand being unhappy about the loss of a Linux client, but by all reports the Proton version runs better, so what's the actual problem other than your ideology? Epic is a corporation, not a religion.
Would be interesting to see if this application would benefit to switching the JVM from openjdk to Azuls “high performance” JVM.
Rather than use a big bang deployment. Setup an A/B test, and gather a sampling of data.
I haven’t been able to truly test azul’s claims yet. Java apps that I manage/deploy were on a small scale in regards to requests/sec and I personally didn’t see much difference.
Azul Zing is quit expensive at minimum $15K/year. While Lichess might be able to get it for free under some promotion deals, it would not make sense to tune an OSS projects for such an expensive option since most users won't be able to use it.