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We are going to integrate this in our Lynx R-1 headset! Great to have something else than just chromium in this space.


I hadn't heard of these headsets. Is public developer documentation available?


By March we will release our OpenXR SDK. Our website for now is https://lynx-r.com


I can't believe VCs put another 500M$ in this (even at the same last valuation).

If only we could have that money for our Lynx[0] headset...

[0] https://lynx-r.com


You can't believe it, because you think there's a rational process involved in investment decisions. After watching how things go for some time, I came to believe that who you are and what connections you have is far more important.


It is a rational process. The mistake is in thinking that anyone involved cares about technology or value delivered to customers as anything but an afterthought.


My startup received this "seal of excellence". It hurts because I'd rather have the money instead of a piece of paper, but hopefully we might be selected for the next round. They do this startup selection every 6 months or so.


We are building exactly this : https://lynx-r.com


No, you aren't. You're building a business-focused product that might share some similarity to the Quest 2. The hardware isn't what makes the Oculus a compelling consumer product.


Genuine question: What makes the Oculus a compelling consumer product?


Availability of fun games you can play, no need for external PC, no complex environment setup, and the sticker price of $300 vs. $1500.


Content, price, and experience. It's fun to talk about SoC's and pixel count, but at the end of the day those don't matter as much as we like to say that they do. You can have the most amazing hardware in the world, but if it's hard to get content made for said hardware, and it costs too much, and it's too difficult to use... then it will fail.

Facebook is doing the boring work that people don't like to talk about in tech forums, and that's why they're able to make a compelling consumer product.

The only other VR company that seems to get this is Sony, and they're married to a 6-8 year product cycle.


Accessible price, no gaming PC needed, no external hardware setup required for tracking.


It's the most developed VR experience out there?


1. It can connect with your gaming pc wirelessly. Also battery driven, so completely wireless. 2. No base stations, only headset and controls 3. You can run many games directly on the device, so no gaming pc required for for example beat saber. 4. Portable, you can bring it to your friends place.


Yikes.

I advise a few companies doing enterprise VR and they are all OEM'ing the HP Reverb at half your list price with 4K per eye and high quality 6DoF.

Are you going to try to integrate SteamVR, cut the price by a thousand dollars and try to sell a privacy conscious headset?


We already have SteamVR compatibility with remote rendering over Wifi 6 or USB-C. And for the rest of your questions, yes.


> And for the rest of your questions, yes.

So, when do you plan to "cut the price by a thousand dollars"?


>So, when do you plan to "cut the price by a thousand dollars"?

Feels like a rude rhetorical question, but the answer is presumably at some point where their volume gets anywhere near HTC or Oculus, if that ever occurs.


What kind of latency are you getting with the headset and wireless remote rendering


Sorry to ask an annoying question, but do you have any kind of timeline for when this will ship?

It's depressing though how far apart the price point is from what Facebook can pitch it at. I am interested in use cases that would fit out an entire team with headsets but it's a non-starter at $1k+ and completely viable at $300 per headset. Made worse, sadly, by COVID where sharing equipment b/w team members is now pretty unlikely to be viable so we really need 2x the hardware.


Lynx is awesome. I pre-ordered my unit and looking forward to it. In your latest video update you mentioned the possibility of licensing and white labeling the headset. Who is the best contact to talk about options?


Thank you for the kind words. Our team is doing their absolute best. You can click on my username it should lead you to my contact.


Looks very interesting. But that's a lot of money, so you need to make sure people can try it out somewhere.


It's 47 pixels per degree.


For comparison, the angular resolution of the fovea is about half an arc minute, or about three times as good.

It drops of fast with eccentricity, though.

So, you might be able to see individual pixels that size, but only in the center of your vision (might because I didn’t bother thinking about the difference between angular resolution, acuity, and effect of line length, color, intensity, contrast, flicker, adaptation, etc)


Impressive, but I doubt even FRL can overcome this design limitations. Digilens tried to do that since forever, and when you introduce more colors you will face the same kind of problems seen in Hololens 2.


There’s a host of further info in the paper itself:

https://research.fb.com/wp-content/uploads/2020/06/Holograph...

“Finally, holographic lenses can be constructed so that the lens pro- files can be independently controlled for each of the three color primaries, giving more degrees of freedom than refractive designs. When used with the requisite laser illumination, the displays also have a very large color gamut.”

They have full colour working, and apparently well, in the benchtop prototype.

There’s discussion towards the end as to options for implementing full colour in the HMD prototype.


Would you mind elaborating on (or provide a link to) some of the problems you mentioned Hololens 2 having? Also, I've never heard of Digilens; do you have a preferred source for learning more about that device and what its limitations are?

Thanks!


This article does a good job: https://www.kguttag.com/2019/12/18/hololens-2-not-a-pretty-p...

Digilens is a company that's been around for 15 years doing all kinds of eye wear stuff.


Can you expand on what you mean by "more colors" ? Toward the end of the article they show a multi-color image from the larger benchtop version of the prototype. Do you mean that adding colors doesn't scale down beyond a certain size?


To be completely honest, I would settle for an early monochrome version - I'm sure people can still make some great games/features like this. I think the form factor (and hopefully price) really is so much more important at this point.


Launch day Virtual Boy ports.


As the founder of a startup creating an AR headset, I think it’s true but the AR market is not as mature as VR. In every tech product, first comes the hardware and then the software adds the magic at every update. In the AR world, we are still at the hardware stage. No one has the answer today for a compelling device and experience for B2C. There is no Moore law in optics and the compute power needed for SLAM, computer vision and stereo rendering is crazy if you want an untethered device (like hololens). You need more than the traditional CPU/GPU config, you need DSPs, ASICs and perhaps FPGA. Combined with the optics your NRE is high. We are far from a market that has the same ROI as VR now, even on the entreprise the adoption is slow. This game is hard but it will be worth it, and it’s the most exciting venture I’ve been a part of.


> There is no Moore law in optics and the compute power needed for SLAM

Are you sure? My instinct is that the number of probes required to reach the same level of accuracy would be halving regularly.

What makes you think it’s not? Are there studies?

The tiniest of creatures can do it very well with very little energy.


All open source state-of-art SLAM libraries fail on real-world data, often the same scene that was processed once successfully fails in another pass. The problem is with the computer vision algorithms themselves, the "classical" ones are super susceptible to per-scene constants tuning and randomization effect; the only hope IMO is Deep Learning at the moment, but that requires massive computational capability for real-time inference.


Yes, the best SLAM we have today based on visual inertial data (Camera+IMU) uses 500mW of power. It uses DSPs and ASICs. Also, the custom silicon team from MSFT did a great job for their SLAM and display engine, it's built on ASICs in what's called the HPU for Hololens: https://youtu.be/u0eBd2m_wEs?t=1641


And I'd like to buy you a coffee someday for teaching me about the Ctrl+Shift+ESC shortcut.


Happy to help.

If anyone's going to DEFCON this year, I'll be hanging around the Crypto & Privacy Village a lot, so feel free to say hi.


I remember running into a few viruses floating around that (among other wonderful behaviors) disabled the ctrl+alt+del shortcut to try to prevent you from getting to the task manager. Often ctrl+shift+esc still worked, though.


This, seriously, just changed my life.


Make that two coffees!


At least three.

Or other beverages, really!


Kurento is an excellent open source solution for this use-case. Check out the project here: https://github.com/Kurento/kurento-media-server


I can only think of one of the greatest videos[0] on Youtube when I read about unusual Turing complete systems.

[0] https://www.youtube.com/watch?v=uNjxe8ShM-8


Well, if you are into weird internet memes, there's also this one: https://www.youtube.com/watch?v=Ny34O_rWaRc


This might be the worst thing I've ever watched.


This might be the best thing I've ever watched.


Why did you copy paste the first comment on the youtube page? Video is funny though, worth watching.


I don't think this is what they did - but this sounds like a good way to build a karma bot. Whenever a youtube link is posted automatically reply with the top YouTube comment.


You literally just copied the top comment on YouTube...


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