This is great! I was recently thinking of creating something like this for my own personal use to follow a bunch of YouTube channels.
Would you consider making visited links a different color? That would vastly improve the experience for me, since I could see at a glance which content I have not viewed yet, if any.
You might be interested in a site I created, Day Old Hacker News (http://dayoldhackernews.com). This shows Hacker News as it was exactly one day ago, so the comments are always full.
I wrote an online multiplayer game called Aberoth: http://aberoth.com. I released the first version to the world in January 2010, but the game did not have many features initially, and there was no way to buy anything. Toward the end of 2012 I felt good enough about the product to start selling memberships.
One way to intuitively believe the answer is to imagine there were 100 doors, you picked one, then the host opened up 98 of the other doors, revealing goats. Switching would be the obvious answer in that case.
I'm a little intoxicated so this may be way over doing it or just not make sense, but...
Let's make the number even bigger, so we don't even need to deal in probabilities -- a sextillion (10^21) doors. That's more doors than there are grains of sand on the planet. Say you're given a sextillion doors, and you pick one lonesome door, call it door A. What are the odds that door A is the right one? Essentially zero, right? I'm going to say straight up zero because now is not the time for you to be a dreamer.
Ok so now that you've made your futile pick, poor Monty has to go and open every other door, all sextillion of them, except for yours and one other (let's call it door B) which he leaves closed. Every door he opens contains a goat.
So now out of this vast universe of doors, there are (10^21-2) doors opened with goats bleating away, and only two doors left unopened: door A, aka yours; and door B, the one that Monty mysteriously left unopened. One of them must contain the car.
(I'm guessing at this point it will be obvious for many people that door B contains the car, but I'll elaborate further in case it isn't clear yet.)
So we're left with your door A and Monty's door B. At this point there are only two scenarios that matter. Either you picked the right door originally, in which case staying put is the winning move. OR, you picked the wrong door originally, in which case switching is the right move. And we already know you picked the wrong door (remember, no dreamers allowed here), so you should for sure switch to this by-now-extremely-conspicuous-looking door B.
Door B isn't just some random door; the fact that it was chosen as the only door to not be opened tells you a tremendous amount of information about it. Think about the game from Monty's perspective. Either you pick the correct door initially and he gets to make door B a random goat door, or you picked the wrong door and he has no choice but to make door B the door with the car behind it. Since we know you picked the wrong door, we know what Monty's gonna have to do.
The problem with emergence in MMOs is that once an emergent trick is found, it becomes an exploit, and then the emergent behavior has to be eliminated somehow, for the good of the game.
For example, in the MMO I am creating, you can catch bats, hold them for a while, and then they become your pets (if you don't hold them long enough, they remain wild). Some people gathered up hundreds of bats, then released them in a small room. When other players came into that room, they were swarmed and die. After letting the trap sit for a while, they would return, cast a fear spell to disperse the bats, and then collect the loot.
It was a cool trick, and probably super fun for the players involved. But, if I left the exploit in, it would be happening all the time, and would wreck the game for everyone else. In single player games, the worst a player can do is beat the game using an exploit, which is not necessarily bad.
Nicely done. I've seen a couple of these sites, but I quite like the output of yours.
Is there any logic as to what order the questions and replies are displayed on the page? It doesn't seem to be either of reddit's 'top' or 'best' sorting. Perhaps whatever order they landed in within the JSON?
Q: In order to use the full MCT design (100 passengers), will BFR be one core or 3 cores?
EM: At first, I was thinking we would just scale up Falcon Heavy, but it looks like it probably makes more sense just to have a single monster boost stage.
Q: Nice to see you are doing things the Kerbal way.
EM: Kerbal is awesome!
The second one:
Q: "Hi Elon! Huge fan of yours. Have you heard of/played Kerbal Space Program? Also do you see SpaceX working with Squad (the people behind KSP) to integrate SpaceX parts into KSP?"
Reply (not from EM): What do you think SpaceX uses for testing software?
EM to Reply: Kerbal Space Program!
Short version - Elon Musk likes and plays Kerbal Space Program.
OVH prices are so amazing, I wonder if they must be running at a loss. I use them to run Aberoth (http://www.aberoth.com), and I always keep my eye out for a better deal, but nothing comes close for high RAM servers. They also seem to be continuously sold out: http://www.soyoustart.com/us/essential-servers.xml, so there is clearly a huge market for these cheap servers. I wonder why no one else seems to be able to compete close to their price point.
Been using their <$5/month Atom server for quite some time now. Zero problems, and I've had months pushing 500GiB of traffic, getting full 100Mbit pretty much all the time.
Their cheapest Atom seems to be $7? It also looks like the cheapest one they have in their Canadian data center is a $21 Core i3 (which is still a very good deal, with 2 cores/8 GB RAM/1 TB HDD/unlimited traffic).
There was an offer on within the last year or so that took them down to crazy low prices. It apparently caused a lot of customer churn which is why they now do setup fees :(
Never had a problem with their service, but their pricing is all over the place
The only issue I've had with OVH and Kimsufi servers was that any incoming or outgoing SSH connections would also terminate on the first connection attempt. Always. Mac, Linux, Windows - it didn't matter. I've never had this issue with any other host.
I got so annoyed with it that I created a simple bash script that would attempt to connect, pipe the results to /dev/null and then connect again. Always failed on the first attempt, always worked the second. Their support weren't able to help me either.
The only upside was that it forced me to add decent connection error-handling to my scripts.
Having all players move on when there is a tie has always baffled me. If any three contestants ever agreed to always lose down to the lowest score in final Jeopardy, they could all win forever until the rules changed.
Would you consider making visited links a different color? That would vastly improve the experience for me, since I could see at a glance which content I have not viewed yet, if any.