Thanks for sharing these links, it's a good peek inside the company! Idk if reality lives up to the marketing but those videos made it look like an interesting place to work at
Some programming languages have them. I'm personally subscribed to Dlang (news.digitalmars.com), Perl (nntp.perl.org), and PHP (news.php.net). All of them have decent traffic every day, although most of that is likely due to the mailing list that they mirror. You can also post to the mailing lists from NNTP on all of those AFAIK.
By the way, I think it's absolutely amazing that one can access the same discussion over several protocols (NNTP, email mailing list, and often HTTP) without losing any functionality.
> By the way, I think it's absolutely amazing that one can access the same discussion over several protocols (NNTP, email mailing list, and often HTTP) without losing any functionality.
By using HTTP I lose a lot of features! I can't filter (both for removal as well as for highlighting) as I need (i.e.ignore some flame war threads or highlight messages to me), I can't work offline (while there are less situation where that is needed, but can still be useful when loading on the side and then having low latency while looking through messages) etc.
However mail and nntp never really got the spam problem solved and development of "nice" clients basically stalled last 15 or so years.
>> By the way, I think it's absolutely amazing that one can access the same discussion over several protocols (NNTP, email mailing list, and often HTTP) without losing any functionality.
Agreed, but the ownership of the physical games has its own satisfaction. I'm in the process of selling about 300 retro console games mostly because when I play an old game I'm likely to emulate it on my phone than hook up the real thing. I'll miss having my collection, it's nice just to go through it from time to time. I took detailed photographs before selling, those will have to do now.
In the early 90s, games were a more offline social experience. You would buy some games and your friends would buy others and then play together or pass them around so everyone could have a wider variety of games to play.
I think fosstodon.org is trying to be a social network for tech people, but it federates a lot of non tech stuff, so it's a mixed bag in that regard. I recently joined it so still figuring it out, social media isn't my strong suit.
But the paper actually describes a significantly more sophisticated heuristic. My initial implementation simply used the number of perf samples divided by the size of the function, which helps make sure you’re getting the most out of your I-TLB. It worked shockingly well for its simplicity.
ZTE Axon M phone is as you described, but it didn't really catch on. Reviewers of the device did not like the gap from the bezels. I think it hit a sort of uncanny Valley of a gap that the Nintendo DS didn't hit.
DS software was specifically designed to use screens as separate units (for example, actual game video on top, extra data on bottom), not as a unified screen, which helped.
There were other dual screen phones other than the Axon, off the top of my head I can remember NEC Medias W and Kyocera Echo (which was the first Android dual screen phone iirc). There was also a Sony tablet with dual screens, Sony Tablet P.