> I worked on the basic concept on my own. I found that if I started to listen to others, the concept tended to become diluted and unfocused. However, once the basic concept was decided, it was helpful to have open discussions with the team. There were many more ideas that were not used in the game, but I still got something out of all the different ideas that were brought up even if I didn't use them as they were presented.
If you are trans, you were just de-personed by executive order and your passport was invalidated. If you also happened to be an incarcerated female, you are being transferred to male facilities. These are actions which will have life-altering consequences.
That's only one thing among many others (ICE immigrant raids which also sweep up legal immigrants and citizens who don't "look American") just in the first few days. What "large pain" are you talking about?
so things that affect less than 1% in the former and less than 0.01% in the latter, of the population, that's what we're basing "large pain" on? I'm not entirely sure you want to play this game.
Any percentage of people being de-personed is bad. If the state is permitted to withhold travel documents of people indefinitely (and the supporting documents they sent in to get their passport renewed[1]), do you really live in a free state?
Also, and I know people knee-jerk at the comparison, but historically speaking Jews comprised less than 1% of the population of Weimar Germany.[2] The smallness of the percentage shouldn't be cause to dismiss the harm of their discrimination as "no big deal." It's been shown where that leads.
No US citizen is unable to get a passport. The only issue is that their passport needs to reflect their biological sex rather than their gender identity. I personally think this policy is excessive but nobody is being "de-personed".
I’m more curious about what you think the “large pain” the previous administration was inflicting on people than learning about your indifference to minorities
Some Americans were left behind in Afghanistan, and thirteen Marines were killed there due to the incompetent execution of the withdrawal. Other Americans were taken hostage by Hamas with next to no serious effort to recover them. Many were fired from their jobs or discharged from the military if they refused to take an experimental vaccine. Others who took the vaccine suffered myocarditis and other vaccine injuries. Many people have overdosed on fentanyl or fallen victim to gangs like Tren de Aragua that simply walked across the open southern border. Tens of thousands of US construction jobs were destroyed by the cancellation of the Keystone XL pipeline. I can keep going but I think I've made my point.
And if you're not just counting US citizens, there's a war in Ukraine that's killed over a million people and another war in Gaza, the latter of which was precipitated by the bloodiest mass killing of Jews since the Holocaust.
Lately I just cant get the thought out of my head that 69% of Americans either directly or tacitly approved Trump's agenda.
A big chunk of those people now voicing concerns did not vote to prevent the course we are now on because "both sides are the same," or variations of that demonstrable falsehood.
Just surveying broadly what's going on I think it is wrong to assume the decisions being made are uninformed. I think they may be, unfortunately, very well informed.
If a mill worker encouraged fellow labourers to work for free for the factory owner who was actively replacing them with machines and a handful of low skilled, powerless and badly paid workers, that worker would be considered insane.
same. to me, it's the immediacy that matters; I want as little getting in the way of getting my idea in draft form quickly. A real paper notepad and just the voice record feature of my phone are my main go-tos.
One of the biggest dangers of software solutions is that everything is so easy that it's super easy to just start playing with things that don't matter instead of actually working on the music itself. Sometimes keeping the tools simple helps keep the focus on the real work.
When I was at UCLA in the mid-‘90s there were computer science courses taught through the school of engineering, mostly limited to SEAS students. So computer science, computer engineering, ee, me, and the like. I think the intro classes were taught in scheme.
And then for everyone else the Math department of the school of Letters and Science had their PIC (program in computing I think?) series which had two or three courses in C++ and another course in Lisp. As a physics major I took the latter.
It's why day care, head start, school lunch and the like are super important.
Even before we get to corporate demographics or college graduation, admittance, and application rates, there are millions of children growing up in poverty in the US. Relatively inexpensive social welfare investments can mitigate many of the worst effects, even for those who don't decide to become software engineers.
None of this matters if the children grow up in a single-parent household. Keeping a two parent household has an outsized influence on the children's development and needs to be a cultural shift in our society.
"single parent households" are precisely why these levers are important: among other things, they help reduce the disadvantages some kids have due to being raised by an impoverished single parent, and gives those kids a leg up in a way which will foster more stable home life and less likelihood of themselves becoming single parents.
Not only that, but more resources and more stability help foster successful relationships. If you want more two-parent households, make it a lot easier to have and care for a child.
> It was a shame, since MacBASIC allowed users to write software that supported the features of the Mac UI and Microsoft's BASIC did not.
Practically speaking perhaps yes, but technically MS Basic on the Mac did enable you to make many Mac Toolbox/Quickdraw calls, enabling one to make buttons, shapes, draw, use fonts, etc. All of this ran inside the BASIC window, so it wasn't like you could open new windows or file dialogs.
I have no idea what Apple's MacBasic was like, but I did use MS Basic to make some very simple games. For junior high school me it was mostly using buttons in unsophisticated guessing or choose-your-own-adventure games.
I had a floppy with Pong-like game written in MS basic for the Mac. It used toolbox routines to draw the ping-pong-like paddle, the ball, the oval-shaped (iirc) bricks, and follow mouse movements while hiding the default pointer. I don't know who wrote it, but it came to me via a parent who worked at Jet Propulsion Lab and brought it home to run on our 128k Mac.
Microsoft BASIC for Mac was a lowest common denominator sort of product.
It did the sorts of things BASIC could do on any platform fairly well (since most platforms ran a Microsoft BASIC variant), but it did an incredibly poor job of allowing a user to write programs that worked as if they were designed for a Mac.
Being trapped in the MS BASIC window was _incredibly_ limiting for anything which was constrained by screen real estate --- starting out with only 512 x 342 and subtracting the menubar didn't leave much even for applications which weren't so constrained.
> I worked on the basic concept on my own. I found that if I started to listen to others, the concept tended to become diluted and unfocused. However, once the basic concept was decided, it was helpful to have open discussions with the team. There were many more ideas that were not used in the game, but I still got something out of all the different ideas that were brought up even if I didn't use them as they were presented.