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If you have a mini-split, some of the remotes have a "follow me" feature, where it will go off the remote temperature instead of the indoor unit temperature (which is usually much higher since it's mounted close to the ceiling). Not sure if this applies to your situation. I found using the remote/follow me temperature worked better for me, since there are less fluctuations further away from the unit. But, you can't place it too far away or the IR on the remote doesn't work to report back the temp and control the indoor unit. It took some time to figure out, but now we leave it alone for the most part.


I felt that way about their Optane persistent RAM memory (https://arstechnica.com/gadgets/2018/05/intel-finally-announ...).


It doesn't go very deep, but the Unreal Engine style guide has a section on auto: https://docs.unrealengine.com/5.2/en-US/epic-cplusplus-codin...



You might already know, but he no longer works there: https://twitter.com/mike_acton/status/1654169432598478848


The merchant fees are probably just credit card or crypto fees from then accepting donations.


gas


> Perhaps but this thread and discussion might add up to a year's worth of that waste.

Don’t forget about the number of macOS users. A lazy search says ~100 million in 2017.

Apple talks a lot about their environmental impact, they spent like 10% of their last event talking about it. So I think it’s fair to criticize them being wasteful here.


> focus on the graphics

Unreal isn't good just because of the graphics. It has loads of tools built in, and that's where most of the value is in my opinion.

This video will give you an idea: https://www.youtube.com/watch?v=k2IP5DYQ0-0


On the subject of AoS, Zig has a cool data structure for that: https://zig.news/kristoff/struct-of-arrays-soa-in-zig-easy-i...


I think it’s sad they haven’t released a successor to SpriteKit/SceneKit.

RealityKit looks promising at first glance, but it’s definitely AR first, and has some odd limitations like no tvOS.

Like your reply hints, their strategy seems to have shifted to making it easier to port games from other platforms rather than build them on Apple’s.


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