The GDPR in Europe doesn’t allow you to use publicly available information without explicit user consent, especially if involves personal data.
Even doing some Google Analytics can in theory result in large fines.
The GDPR is really complicated. There's plenty of publicly available information you can use without explicit user consent. What's true is that many of GDPR's rules, particularly the disclosure of data sources and erasure requests, don't get an exemption just because the data is publicly available.
For example, while they can't just divulge my name & age in the news, the captions under pictures in news articles can often still have people's names & ages under them without explicit user consent. Tabloids would likely cease to exist if it were any other way. ;-)
Actors living in other countries with no contacts to Europe don't give two shits about GDPR. If I'm a hacker looking at tracking down particular users and committing phishing/watering hole attacks all the laws on the planet really don't matter. What does matter is the data you leak online and the tools I can use to process it.
Folks who deliberately violate laws are obviously not going to follow the rules, but that doesn't mean the GDPR & other privacy laws don't have teeth (in fact, they have specific rules about mitigations against bad actors). Even when businesses don't have contacts in Europe (and once you are a certain size, that gets less and less likely), GDPR is a thing.
I went through this rabbit hole about 2 years ago. I assembled 2 versions of also 34 keys designs, split, low profile keyboards. That helped a lot with my RSI but eventually my thumb got stressed since is constantly requested for the layers.
I eventually assembled a design with a few more keys, pretty similar to the Voyager.
I switch between this and the Microsoft Sculpt, and it definitely helped me with the constant discomfort.
Because most people prefer spend their free time consuming art instead of staring at a wall. You just forgot that art embraces games, music, movies, tv shows, comics, books or even some Youtube.
Graphviz is the classic option but unfortunately it isn't very good. I mean it was great when it was written in the 80s or whatever but then it seems like it was declared "done" and is still stuck in the 80s.
Quite annoying because it totally dominates the mindshare of graph layout tools, making it difficult to find alternatives.
In fairness both their websites are pretty terrible (would some examples kill you OGDF?) and they don't provide an easy way to try them out, so I guess it's not that surprising that Graphviz dominates.
Anyway in practice if you have a complex graph then doing it manually is by far the best option.
If it's too big to do manually then it's unlikely to be a useful graph in the first place.
Even high-end cameras that can shoot in Log, like the Sony A7 series, apply some noise reduction on their end. This is important for most compressed formats.
However, most people would be horrified to see how noisy and unsharp the images from top cinema cameras are when most post-processing is disabled.
I would also love to have an auto layout that considers more than just uncrossing lines. I spent some time trying to find a solution for organizing Nuke node graphs (for VFX) that would follow a few additional rules, but I didn't get very far. Not a perfect example, but getting something along these lines would be ideal: https://headjack.io/wp-content/uploads/2017/07/Huge_script-1...
They are already doing it: most humans are not capable of writing a program to drive a car, be an interesting talking companion, or even remove noise from audio. We still need humans to kickstart the learning process, that’s true, but even them are not the programmers we are used too.
Because it’s easy to shift VFX work to another location. Even a decade ago, VFX studios were popping up almost overnight in Vancouver. All you needed was to rent some space and thin clients. Today we barely need to rent any space.