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then somehow someone hacks you

fkd


I'm in a similar boat.. I'm trying to recreate Squad Leader by Avalon Hill in a browser. I think Hasbro might own the trademark, but I don't think copyright applies to game rules:

http://www.battle-board.com/minisl/

If they send a cease and desist I guess I'll just take it offline. I don't think there are any damages in my case, but I'd still hate to be sued!


The ideas in the rules cannot be copyrighted, but the specific text of the rules can be (see http://www.copyright.gov/fls/fl108.html). Also, game mechanics can be patented.


Yes, I'm afraid game mechanics can be patented. http://en.wikipedia.org/wiki/Crazy_Taxi_(series)#Legalities

The green arrow on top of the screen. http://screenshots.en.sftcdn.net/en/scrn/22000/22606/crazy-t...


Probably not game rules, but be careful with logos (of the game and of game pieces).


And careful with the names, too.


Don't forget that it only applies the ellipsis to a single line, not a block of text! You'd assume they'd knock out both of these use cases.


Another way to "short" is to buy put options. The most you can lose is the price of the option. Are there any puts for Linked In? I'd buy those... maybe.


What's stopping Grooveshark from creating an HTML5 webapp compatible with both iOS and android? Is the technology not ready?


HTML5 is part of the way there but many browsers still crap out over trivial stuff. For example, for a long time (still might be true), Chrome would go nuts if someone tried to play an audio link that produced a 404 error.

So, this isn't a comprehensive answer, but hopefully shines some light on where HTML5 actually is with regard to providing an experience similar to a native app.


"fuck" was said 36 times. Must be the best ever...


Did you try SugarCRM?


You are either for us or against us.


Can't watch it, i'm on an iPad


Doesn't scroll when viewed using an iPad. You have to use two fingers.


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