That would indeed be the probable next step for government or intergovernmental organizations. Criminalize AI porn. Then criminalize regular porn.
The government is greedy in its lust for control and order in a chaotic world. It has a tendency to overreach, then overreach again (as we see with in the overlap of privacy and counterterrorism).
Crafting games in general are just tedious. I loved the concept of Subnautica or the raw brutalism of The Long Dark, but both of those games were just variations of punching tree games. It's a genre I never enjoyed, and which I too have started to avoid completely.
I also love that game but that's hardly how I would describe it as of late. It has become more of an optimization puzzle where you try to run through the game as efficiently (which does not necessarily mean "as quickly") as possible and has gotten shockingly deep and increasingly challenging to solve, which I guess shouldn't be surprising given that it's been continually worked on for 21 years now. All that to say that maybe puzzle game devs (and aspiring comedians) have more to learn from it than survival crafting ones.
IME, most of the tedium comes from the "inventory management with a crappy UI and arbitrary limitations" minigame (really "maxigame"). It is also related to the treadmill aspect of progression being a simple repetition - craft X stuff so you can craft the better Y stuff. It bores me quickly, but I know there are people who get off on this aspect.
Conversely, the RPG treadmill of kill X mobs to get stuff that will allow you to kill Y mobs can keep my interest for a long time and I get enough enjoyment to suffer through the obnoxious RPG inventory management pain.
Between MineCraft, Ark, Satisfactory, DSP and now Palworld I bet I have 1,000 hours into tree punching games which is kind of nuts to think about. Really scratches the itch for me.
I get it - you only punch the tiny trees, or just pick up branches and skip right to an axe :) But the progression / natural draw of discovering new things to craft as you touch new items is really good. And excellent procedurally generated worlds to explore.
Yeah and Valheim's multiplayer (at least for our group) kind of sidesteps the "grind" issues because we each tend to like different aspects.
I'll happily chop trees and mine all day, others like farming/animal husbandry, building, cooking, foraging, etc. All of us like exploring, boating, fighting bosses together. And we're all happy to craft/upgrade/repair our stuff.
If this material exhibits the properties that the authors claim, then it most definitely is a massive step in the right direction. If so, the material can be applied in a significantly large number of settings at much lower upkeep costs. It can also lead us to another set of materials that might exhibit these properties at 20c/1atm.
Natural gas flaring requires you to consider two things:
1. Flaring isn't efficient. You only burn about 90% of the gas, the rest leaks into the atmosphere.
2. Gas includes Methane. Methane is a 10x more powerful greenhouse gas than CO2, though it lasts considerably less long (about 10y i believe).
This means that a single well flaring methane is emitting just as much as 10 wells just releasing co2 into the air. To combat this, we need to install an internal combustion engine attached to something to bleed the energy generated by the engine into something else.
Traditionally, this is not something affordable. There is a significant upfront cost, and very few solutions to use the energy, as most of these installations are far removed from the grid.
Luckily, there is a new solution that can make this a profitable situation for everyone. It is rapidly seeing more interest, and it is even powering a system that can benefit everyone in the world: Bitcoin mining.
Bitcoin mining requires cheap, dependable energy. It doesn't require a grid connection, and adding a satellite connection is enough to start mining. You can drive a single container full of mining ASICs onsite, and maintenance is mostly possible off-site.
"Half of the difference is due to flares that aren’t burning[ at all]." So it's not flaring that's the problem--it's non-flaring.
You could do the same analysis for wind turbines that don't turn, solar panels that don't sol. What we do know is that natural gas beats the shit out of coal on every measure climate bros claim to care about and it doesn't require digging up half the world's minerals to waste on early-stage renewable technology that is almost certain to require far less cobalt and God-knows-what else when the technology matures.
> It is highly unlikely there will ever be a singular "cure for cancer" as cancer is a bit of a blanket term given to multiple diseases,
"It doesn't make sense to say 'cure for cancer.' Cancer is a wide variety of disorders with different manifestations and etiology. It makes as much sense as saying 'a cure for virus'."
Which could increase the risk for autoimmune disease. Current immunotherapy treatments for cancer that I'm aware of have to be carefully monitored so they don't kill the patient.