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Many games already throw brass across the screen. To the extent that mirroring weapons or using lefty versions right handed is a thing. It "looks cool."


> we figured out how to send messages to all computers (using Novell Zenworks or something)

The Novell messaging utility[0] thing? For us that was disabled in the registry. Unfortunately that was an easy fix. "Fun" times were had.

[0]: http://www.novell.com/documentation/linux_client/linuxclient...


They were joking, and you're being needlessly hostile. Plus you're wrong on multiple counts. Most of the counter examples are historic, but still.

Yes, barrel is not a unit of rounds, but there are situations where it would be appropriate. Superimposed loading is where multiple rounds are loaded in the same barrel and are fired sequentially. This is a very old idea, but for a modern take on it look up (the now defunct) Metal Storm. Terrifying stuff.

There have been guns with many more barrels than 7 or 8. Volley guns have been made with anywhere from just a few to nearly a hundred barrels. They weren't always big platform mounted monstrosities either. A famous example would be the nock gun: a 7 barrel, shoulder-fired flintlock.


In this context we're talking about death: giving more death to the enemy than they could give to you. Ultimately the meaning is the same as your rewording. Just a bit more grim.


I'd wager they meant drum. Though superimposed loads are a thing too.


And given that drum and barrel (when referring to containers) are usually synonyms in English, it's not unreasonable to imagine a non-english speaker confusing the two, remembering that 'barrel' is a term related to guns, and saying '100 round barrel'.


Not a hard confirm, but I stood there marveling at the pneumatic ceiling fans in an Amish bakery once. Each one had a little oscillating engine and some plumbing for the compressed air.


Why does it need to be relevant for more people?

It looks as if you're treating it as a means to an end. I would say that it was more of an end in itself. Sure, something else might have been more impactful to a larger number of people, but having an impact isn't the point.


Supposedly some file formats have changed between Fallout 3 and 4 so you'd need to convert said files as well. Not exactly an insurmountable technical hurdle. There is at least one other similar project that isn't shutting down.

The rule with these things is typically "If you make us give you an answer about if you can do it, it will be no."


I don't know if Skyoblivion ever managed to write a robust solution for translating the codebase from the old scripting language to Papyrus, and I can see why it might be a huge hurdle for modding teams.


To clarify, I was only talking about audio formats. Not automagically converting everything to run on the new engine. Doing that would kind of be missing the point.

There is a similar project redoing New Vegas in Fallout 4 (F4NV - I'm not affiliated with the project, just a fan snooping on their progress from time to time) and one of the really important things is that they're making their vision of what NV could be. This means all new meshes, textures, and code - not the old content updated to run on the new engine.

I've written some code for fiddling around with the plugins the engine uses (.esp/.esm/.esl files). The basic structure hasn't changed, but a lot of the records and fields have. Automatically converting them well enough to not need manual tidying up would be a pretty arduous task.

Converting the old code into papyrus would be as well.


Is that number attached or crawling? If attached, how many have you caught before they dug in? I live in the same area and that number would be really low. Stumble on some deer ticks and you'd be lucky if you only end up with 10x that number.


9 attached, 2 crawling. I don't stumble on many deer ticks, even though my dog and I put in some 30 miles a week running through the local singletrack parks!


The best 879 pages of urgent meaninglessness and near-constant déjà vu ever written.

I found picking different starting points on later re-reads rather interesting. For anyone who hasn't read it, Dhalgren is circular, but there are a handful of places where it could start that make about as much sense as starting on page 1.

Definitely worth a read, but you'll never figure out how to make that discord on a harmonica.


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