Windows Server (Standard and Datacenter editions) licenses include permissions to run unlimited windows containers on top of them. So you would only need to pay for the licenses of your hosts.
I wouldn't call that a caveat so much as SOP for Microsoft licensing. A Windows license does not entitle you to run unlimited Windows VMs on top unless you pay for the more expensive edition.
The "hack" of buying a small number of super beefy servers to save on licensing costs was plugged looooong ago.
A passphrase can easily exceed 20 characters and be memorable. They are usually considered a good security practice for people not familiar with (or not willing to use) password managers.
And anybody who is not a masochist and cares about compatibility across all those platforms will use Unity or Unreal or one of the lesser-known others.
DirectX 12 is the easiest of these APIs to use, and it's not exactly fun.
I have not played the game, so this is only from what I've read [0], but it is my understanding that they designed a progression system that strongly pushes people to pay. Also, while not strictly "loot boxes", you are still able to indirectly pay for random items because the drops are linked to level progression, which can be sped up with micro-transactions.
Aren't many consoles sold at or near (or even below) cost, on the assumption that software sales will make up for it? Also, how would a console sold by Sony or Microsoft subsidize in any way a game sold by a third party publisher?
Evidence #1: The ever-present existence of potato masher PC configurations (cheaper and more powerful than a console in qty 1) makes me doubt that consoles are loss leaders. The crypto bubble played with that math but it seems to generally hold.
Evidence #2: Sony keeps bragging about how many consoles their investments in first-party game studios have been able to move. Importantly: that's how they phrase it.
Evidence #3: This particular narrative has held true for several people in my bubble, including myself. People will buy a console to play Bloodborne, Horizon Zero Dawn, or God of War. The center-of-mass for single-player narrative-driven AAAs seems to be moving away from the PC, and the ones that stay on the PC seem to be bogged down with "alternative" monetization models.
It is, but it’s not a universal rule. In the 2+ years I actively used Dataloader (not using GraphQL-JS right now), I had one feature request which got implemented, but other than that it was perfectly stable and fit for use.
Looks like the code for IsPassword [1] checks for the presence of a number + a special character. If the text contains a space, or is longer than 16 characters, it is not considered a password.
Buying a 144Hz display was both a great and horrible decision for me. Great because games at 144Hz feel extremely smooth. Horrible because now I can't enjoy 60Hz.
144-240? This sounds like a Placebo effect. While I'm sure people out there can distinguish between 60 and 120[0], it seems you must be incredibly attuned to visual sensory input (an outlier). It seems you aren't alone, either[1], part of me wants to think this is one big marketing gimmick, but surely people wouldn't buy 240Hz monitors if they couldn't tell a difference? Or is it just a pissing contest for self satisfaction? If I had a few million in the bank, maybe I would also buy a 240Hz monitor -- because why not?
It's an interpolation thing; it's much easier for your brain to do the tracking of an object when it smoothly moves around, instead of it having to do interp / extrapolation, and this should demonstrate why
Can I ask why you think it sounds like a placebo? I don't really see why there's any logic behind 144hz being the ceiling of how well your eyes can see, and 144hz -> 240hz is a big jump
You can tell a difference between 144-240. A lot of small differences, but there is a difference. I just wish there were a nice high-tickrate game to play other than CS.
144-200 was not very noticeable. 144-240 was absolutely noticeable. A couple of games that dual 980 ti's cant reach 240 in currently, hopefully Volta changes that. The monitor was also on sale, so I got it for a crisp $300 with no tax.
https://www.microsoft.com/en-us/licensing/product-licensing/...