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>A large amount of those people are very young, at an age where you don't really pick your options solely on their super long term consequences.

And they will continue to be if there are never any consequences.

Stop bailing people out of problems they make for themselves and people will start learning to not make those problems.

Human beings are not stupid machines who see others put their hand in the fire, getting burned, then they put their own hands in the fire get burned, and then keep doing it over and over again.

Most will stop when they see others get burned, others still will stop when they get burned, and a small minority will stop once there is no hand left to burn.


There is a reason why many parts of the world will ticket you for not wearing your seatbelt. There is a reason you cannot (could not? crypto changed a lot) do advanced stock trading without a license. Why gambling is regulated, etc.

We don't want people to hurt themselves, because we have humanity and because they become a drain on society.

I find it hard to be that black and white with phenomenons like OF, that emerge from a mix of societal and technological advancement.

There are grey zones and not everyone is fortunate enough to be taught to be responsible. Not everyone can go through life without feeling desperate and resort to doing things they would not be proud of.

We should try to educate and protect people instead of pointing internet fingers at them.


> Most will stop when they see others get burned, others still will stop when they get burned, and a small minority will stop once there is no hand left to burn.

And this explains how drug problems solved themselves hundreds of years ago. Good thing we've all decided to stop doing debilitating drugs after seeing the consequences of addition in the past!


They shouldn't.


>Sometimes vagueness is a necessary lubricant to get enough agreement on something, but I take your point.

Seems to me that a vague law is simply an invalid law. The rule of law requires the clear knowledge of what exactly is illegal, if that isn't clear then its simply a prospective law that doesn't meet the basic requires to be law.


There is no such thing as a law that isn't vague to a degree, because laws are expressed in words and concepts, and those are vague by their nature. Laws can, of course, be vague to a lesser or greater degree. We definitely don't want poetry-level vague laws, but we also don't want to (or can't) have laws expressed in code or as mathematical proofs, because this level of clarity is just computationally intractable wrt. anything relating to real world and real people. At this point, the practical optimum seems to be laws that mostly obvious in vast majority of scenarios, and leaving it to judges to opine on corner cases on an individual basis.


This is classic HN. "Apply API-style thinking to the Real World."

What is reasonable cause for police officer to search someone? Mind you: This single point alone has hundreds of interpretations around the world, across all cultures. Within a single country / culture, there could be many interpretations.


This.

Anyone that voted for a law that is later struck down committed an illegal act, and should be liable for it.


This is a shortsighted kneejerk take to be honest. What about laws you agree with that get rescinded? What if a law that protects your privacy gets struck down, do you think the privacy advocates that made it happen in the first place "committed an illegal act and should be liable for it"?


>Meaning we'd be able to enforce the law much more effectively.

There is no technical or practical barrier to enforcement of most relevant laws.

The primary barrier for such enforcement is the same that causes some many and so vague laws to be created, political will.

Universal enforcement is not the purpose, selective enforcement is.


>The idea that you can't shut down your servers is just wrong.

Personally i find the idea of deceptive advertising and breach of contract with no recourse to be wrong too.

How about we meet in the middle?

No one is forced to keep any servers online any longer than they want to, but if a game is reliant on such a thing, then they must provide such information and state upfront the exact date in which the game will stop working before selling a single copy.

That way would be buyers can decide whether it is worth it with that information in mind.


> Personally i find the idea of deceptive advertising and breach of contract with no recourse to be wrong too.

How is it deceptive marketing? It's an online game. It should be well understood in today's world that something that is Online and requires online functionality to work may shut down at some point.

If it is truly an online game, something that does not work single player.

I would agree with you if we are only talking about single player games that require an online connection to play. Those are wrong.

But that isn't what this seems to be focusing on.


This is exactly what this is focusing on. The Crew, shut down in March 31, is a single player game with a whole campaign already installed on your hard drive, with an online component. Gamers are OK with losing online play, but why are they also losing the single player campaign? Honestly, I feel some comments here are from people that haven't played a game in 20 years, and believe there is an actual technical reason for the online DRM.

We are not talking about MMOs. This issue affects single player games as well.


That is the problem, it is not clear exactly what it is we are talking about with this campaign.

We have online DRM which I agree with is a bad thing.

But if you look at the FAQ they are also clearly talking about online servers for games.

So this is conflating 2 very distinct issues here.

Regarding the Crew, do we know for a fact that it is 100% installed on your hard drive? Or are we making assumptions.

Edit:

> We are not talking about MMOs.

There is literally a FAQ entry for MMO's.

Edit again:

Just realized that you are the one that posted it here. Assuming you are also the person that made the website, this is way too broad.

If we actually want to talk about online DRM than yeah, I stand behind it completely. it is stupid that I can't play Kingdom Hearts without being online.

But the moment that you start mixing that with actually online games that may require an online connection for the actual gameplay itself, than your argument completely falls apart.

Those are 2 very different issues and I would recommend not only making the home page clear on what exactly it is you are talking about (I should not have to go to the FAQ to understand your point) but also make sure that we are talking about a core issue of online DRM.

GaaS is not online DRM. I don't know of a single actual single player game that could be considered GaaS. The Crew doesn't even seem to fit this idea. Maybe it has a GaaS component, like Halo Infinite, but the single player part of Halo Infinite is not a GaaS.

So this entire thing is confusing because we are mixing 2 distinct problems and hoping for a single solution to both which is not realistic.


You are all over the thread suggesting this is impossible and a lunacy to even suggest players keep access to their games.

Are you a manager at Ubisoft by any chance? Otherwise I do not get why you are so adamant in defending the practice on behalf of these large studios.

At least the other commenter strongly against this initiative says they have worked for AAA studios before in their HN bio, so their bias is clear.


Instead of responding to criticism you focus on something else entirely...

Nowhere am I stating that gamers should not have access to their games, I have made it clear that I disagree with actual online DRM.

but GaaS is NOT online drm. An Online Multiplayer game is NOT Online DRM. That is a frankly absurd argument to make.

Again you are mixing 2 very different things.

The reason I am all over this thread is because of the problem with arm chair developers in the gaming community thinking that certain things are easy or just free to do.

I am not a manager at Ubisoft or have any particular stakes in this except for being a gamer.

Please actually respond to why you are choosing to mix up 2 distinct issues here and fix the website (if it is yours) so it is actually clear what your problem here is.


> the gaming community thinking that certain things are easy or just free to do

It's not easy nor free, but if you're buying the game (not renting). There should be atleast some guarantees that it won't be a piece of junk (or piece of virtual junk) in a year or two. There are such guarantees provided for most types of other goods, why games or software in general should be treated differently?

Think this way: if your game has an expiration date - it should be on the label plain and clear.

And no, there's no general understanding that Online multiplayer games are going to close some day. Do you really believe that little Timmy playing Fortnite and his single Mom who's giving Timmy money to buy more Vbucks follow all game industries' new trends?


> There are such guarantees provided for most types of other goods.

There is? Like what. Software is unique in this aspect that it may require external sources to work.

At absolute best we have a warranty for hardware or a guarantee that food will be good until an expiration date. But I can't think of a single other thing that you spend money on that would have a guarantee that is anything like requiring the company to open source their server side infrastructure if they shut down the online services.

It isn't an expiration date. In most situations, they are not publishing a game saying, oh we are going to shut this down in 3 years. No, they are hoping it will succeed, that they can continue to make money selling DLC for as long as they can.

If the game flops or just doesn't have enough players at some point, then yeah it will shut down. But that isn't an expiration date when it is announced.

I am not going to argue about "Little Timmy" since their parents should understand this well. It isn't line games are the only online services that ever shut down and you loose time, money, etc.

I don't understand how this is so hard to comprehend, we are mixing 2 distinct problems here. One is actual online DRM, which I agree with is bad.

The other one is an online game that eventually runs its course and is shut down. That happens.

As far as labels go, I checked all of my xbox games and it is clear that the online component can cue changed at any point. Obviously it doesn't give an expiration date since one doesn't exist as of time of publishing. But the notice is there and should be well understood by this point.

Again my problem with the OP is trying to call GaaS "Online DRM" which it frankly isn't. They tried to say "it isn't about MMO"s while MMO is one of the few FAQ.


This happened with Nosgoth which shook me and my friends.

My take is that the game should provide self-hosted server options or open-source the IP.


This is not a "Pay or see ads" issue, this is a "pay or consent" issue.

Facebook can show all the ads they like, and have a "pay to not see them" option too.


>At least most of the German and French media industries do, and they've been getting away with doing the exact same pay-or-consent thing for years.

And they are wrong there too.

This is not a "Pay or see ads" issue, this is a "pay or consent" issue.


I am as bothered by the notion of "pay or consent" as you are. But under GDPR, it seems that "pay or else see ads" is unworkable without express giving of consent for the ads option.


>They set this war up so that there is as much civilian casualties as possible on their side to claim it's a genocide.

Fairly certain Hamas wasn't the one who shoved 2.5 million people in a tiny location with no way out.


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