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> charging a battery up to 1,300 miles

it's a PHEV, not a BEV


I'm a daily mate drinker (from Argentina). It's like a milder coffee. Great beverage, I recommend it.


It’s not mild, you just developed tolerance.

Source: an Argentinian who drinks more coffee than mate


It's milder in the sense it has less caffeine than coffee and is also more approachable to tea drinkers because it doesn't have as strong of a darker roasted taste.

Not sure if the other xanthines make up for that.


Mate has about the same amount of caffeine as coffee. More even because of how it's consumed. You refill the hot water repeatedly, each infusion drawing more caffeine from the herb.


True but also if I weren’t drinking mate I would probably drink at least 2 more cups of coffee a day, so all in all I think it comes out as less daily caffeine consumption.


It definitely makes me less jittery than coffee. I stopped drinking coffee, except for a cup in the morning and I have mate the rest of the day.

It’s still a stimulant but in a more relaxing way


Very laggy for my M1 macbook


Runs really fine on a low-end phone from 2019 with Firefox. Mac issue?


Runs fine on an iPhone.


I wouldn't say "very" for me but it's definitely not as smooth as your average webpage. This is pretty edge casey use of HTML / CSS though, it's not surprising that browsers wouldn't optimize for it since this is more of a stunt than the best way to achieve this output.


Runs fine for me on my mac devices, even on an old iPhone.


Runs super fine on Pixel 7


Is it actually any good for gaming?


Pretty good. There is only one exception, RDR2, there is a mission where it was crashing for me. Switching to proton experimental solved the issue and I am about to finish it (again, love this game)


I've been playing Baldurs Gate, and Guidwars 2 without issue. I originally started out on endeavorOS which lasted a while, but eventually needed the stability of PopOS since I have dev work on the same machine.

Pop has a version that ships with Nvidia proprietary drivers which made things easier (RTX 4080). Only thing missing for me is HDR support. I'm very happy to give that up to avoid Windows.


Regarding the stability issue on a dev machine - you may be interested in playing with one of the immutable-os distros, such as SilverBlue (fedora based).

The high-level take-away is you can't break your actual OS since it's root filesystem is read-only, and you use "pet" containers (on docker, podman, whatever) to do your work in. Applications are either sandboxed via Flatpak, or installed/run inside your pet containers. If your pet container dies, you cry about it for a moment, and when you're ready you get a new one - your actual os and other containers remain unaffected.

I use distrobox[1] to create/run the pet containers.

[1] https://github.com/89luca89/distrobox


I was unable to use silver blue on my comet lake based laptop with a Nvidia Optimus secondary card. Once I finally got nvidia's proprietary drivers installed and I tried using parsec to remote to my windows desktop using hardware decoding for video I was getting 80 milliseconds decode time as opposed to 8 milliseconds on software decoding.

I gave up on Linux and reinstalled windows 11 and everything's working perfectly without a hitch.


I'd wager this had little or nothing to do with SilverBlue itself, and more had to do with your configuration. Did you experience this issue on another distro too?


> Guidwars 2

I had to replace gpu because nvidia did something at some point to the drivers and I couldn't load Shattered Observatory and few other places without crashing, no matter whether I launch the game by Lutris or Steam


Yeah, I had a few driver versions cause issues. I'm usually able to get around it by switching proton versions. Sometimes the experimental version works when others don't. There was a driver version a month or so back that broke gw2, but it seemed to be fixed by next driver release.

I think about picking up a cheaper amd card for those unstable periods when Nvidia can't seem to get it right. I know its nowhere near the top of there todo list, but really wish they'd give more attention to the Linux driver.


Gaming on Linux is actually pretty great these days - thanks in no small part to Valve and their momentous efforts in the space, proton included.

If you run into an issue, it's almost always the Anti-Cheat software to blame. There are many games that run very well in single player modes, but then force-quit if you try to join multiplayer (as-in the anti-cheat kicks you or deliberately crashes the game). I'm not aware of any work-arounds that are reliable for this - and you risk a ban in trying so. They detect you're not on Windows and refuse to work.

Games that don't use aggressive Anti-Cheat work fine, even in multiplayer. There's a huge catalog of games that work natively these days, and proton takes care of just about everything else.

Steam mostly "just works" with all games. There's Lutris, Bottles and more for everything else.


Looks like java


> This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here.

That one's a classic


That one's specifically to keep away Klingons.


Rails/Laravel/Django + Postgres/Mysql + 5 usd/mo DO droplet. Next.


I have a few. X has a pretty good PWA.


We are about to start two small 2d games in my company. We can either go with Unity or Godot, client doesn’t mind. What should we choose?


I've found working in Godot a lot more intuitive than Unity (and definitely enjoyed the experience a lot more), but Godot still has a lot of rough edges, and version compatibility is very poor. If you go Unity you'll have access to a lot more canned assets and a much larger community, but, Godot is growing and maturing rapidly and is definitely a viable option.


If you need to ask, that means you should go Unity for the support and the community that are associated, if their cost is adapted


Are we supposed to pay the Pro license even though we are not a gaming company, but a software development company in general?


Sorry, I have no idea


Unity has much better documentation and tutorials abound for literally any topic. It also has all sorts of tools and assets that are easily available.

Godot is open source, and doesn't have the licensing fee controversy. You will not have to pay for Godot (unless you need to release to consoles). I also personally like writing GDscript.


If you’re making money on it and have no inclinations toward either, wouldn’t it make the most sense to go with the open source option? Not sure what your company is doing, but didn’t unity recently change their cost structure?


What's the way to go with backends that send emails using gsuite's SMTP?


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