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I added a comment about a cloud builder. Would appreciate comments.

https://news.ycombinator.com/item?id=20767201


How many people would use a Rust cloud compiler?

Suppose it cuts build time from 5 minutes to 30 seconds....

Technically, a transparently mirrored file system, a strong compiler cluster (memory, cores, etc). And some predictive ML. But you end up with a binary-equivalent (verifiable) output.

Any thoughts ?


I wouldn't use it. Incremental builds aren't that bad, and I'd have a hard time trusting third party compiled libs enough to include in a release from a new service that hasn't built up trust the way that say a Linux distro has.

While you could assume any maliciousness or security compromise would be caught, as you can see from the rubygems news today this is not instant and it adds another point of failure.


I would likely use this depending on how transparent it was and the pricing and if it supported RLS etc. I was writing a rust project on a terrible old laptop that took 2-5 minutes for compilation time. I ended up standing up a Digital Ocean instance and used VScode (via Coder https://github.com/cdr/code-server ). And this ended up being the most workable solution. Cut down my compilation times significantly and also helped w/ VScode RAM usage.

Not sure how the buisness model for a cloud compiler would work, but I would be interested.


Could you please email me to discuss a possible revenue addition?

home_project123 at protonmail dot com

It is non-yukky and does not affect your content/users


+1 for adding all these UI dynamic components (menus, social, nested comments, etc)...


I have posted before on Ai for Might the Gathering, which i gather (ha!) is similar to Hearthstone.

Wouuld players enjoy playing against an online AI ? Is this something that could catch on ?


Is soil erosion ever naturally reversed ?

It seems to me to be a one way downhill process ?


It sure does, see Rangitoto Island for an example (https://en.wikipedia.org/wiki/Rangitoto_Island).

A bare volcanic rock after its eruption 600 years ago, the island is now largely reforested. Lava fields contain no soil of the typical kind, so it must come from windblown matter and slow breaking-down processes of the native flora.


Sure, soil building happens naturally.

https://en.wikipedia.org/wiki/Pioneer_species


Natural rates of formation are ~1 in/century (2.5 sanetimeter units).


Obviously there was no soil at first since it's dead organic matter.


Yes, but that’s not “reversing” so much as completely rebuilding soil, which takes decades of no farming and no tillage.

A lot of loss can also be trivially reduces by planting rows of trees between fields, which I saw all over the place in NZ, but haven’t seen elsewhere.


Pretty standard in Europe : https://en.wikipedia.org/wiki/Bocage


Erosion is why there is soil in the first place. Moss and lichens for one create it from rocks.


a. Is CFR applicable in single player hidden-information games? (e.g. state is initially hidden, gradually revealed to the agent, but there is not adversary)

b. How much more efficient is the improved search algorithm? the $150 number sounds like a couple of order of magnitudes..


a. There was this paper a couple years ago applying CFR to single-agent settings: https://arxiv.org/abs/1710.11424

b. It really depends on the game and the situation. It can be several orders of magnitude in six-player poker. In other games, it can be even more.


Looking for a serious remote front end (react/web) developer.

Its a good idea that can grow very fast. I have angel funding. I did a short landing page trial and got a few paid users.

I am doing the back-end development.

The front-end portion is very important, and will grow into a team very quickly. Probably single digit % equity.

email in profile.


Hi I'm a Full Stack Developer with strong experience in React and React Native. I just finished this side project:

http://www.flysupercheap.com

and I'm looking for something interesting to do next.

You can find me here: https://www.linkedin.com/in/roberto-rodriguez-64bb0781/

Or reach me out at roberto@flySuperCheap.com

-Thanks


Shouldn't there be a lot of previous work on this?

I just skimmed the TOC, and it looks interesting, but where is a survey of existing work?


See "2.6 related works" :-)

Though other comments here have suggested some missing references for Lisp in particular.


Lisp, Smalltalk, Self, and more. Huge body of research that appears nobody pointed out to authors back when this was written (it's a BSc work if I understand correctly, and supervisor should have pointed literature out...)

Good work otherwise :-)


How many people would like to play MtG vs a good AI?

How dominant is the social aspect when playing online?

(Lets ignore copy right issues for the moment)


I would love to play MtG against a decent—and particularly, scalable—AI.

Not only am I not all that good at the game, I have been burned too many times by bad online play experiences—between people trolling, people at vastly higher levels of play than me, and people who are just rude and mean—to really want to play against real people I don't know most of the time.

But I do like playing. So an AI that could provide a reasonable challenge would be ideal.


Have you played on Arena? I'm struggling to imagine how anyone could meaningfully troll you on that apart from by spamming the 6 pre-canned communications (which you can mute).


Sadly, no. It doesn't run on Macs, and I don't currently have the funds to justify a second computer just for Windows-only games.


don’t be discouraged by the trolls. Do go to local, in person, events (Friday Night Magic) as real life players are among the nicest and most supportive people I’ve seen.


Unfortunately, the closest Friendly Local Game Store is 40 minutes' drive away. I've been to a few events there (prereleases, mostly), and they're OK, but not worth the trip for me.


a lot of people actually. MtG AI is notoriously hard to implement because of the huge number of abilities and the evolving nature of the game.


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