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All the laptops ship with a headphone jack so not sure what you are talking about.


The comma is important. They removed the headphone jack (from their phone), and all of the significant ports from their laptops.


Right. I thought we were talking about Macs not iPhones but I see that the rant went on and included iPhones.


Well, I was expanding on the opening sentence: "Apple is really going downhill, in every field.".

Also, why is it a rant? That's what I think is going on, and those are some points that explain why I think this way.


Likely they were talking about the iPhone 7, which does not come with a laptop jack.


And the laptops only come with USB-C ports, and I'm yet to meet anybody who owns anything which can be plugged into one of those without a dongle (I suppose excluding their Mac charger :)).


I have one of the 2016 MBPs and while I bought a USB-A to USB-C dongle, I almost never use it. I have the USB-C to USB-C cable that came with it for power, and also (gasp) bought a couple new cables: one USB-C to Lightning, and one USB-C to Micro-USB.

I get that people are upset that Apple's gone full bore on USB-C "early," but they did that with USB, period. When the first iMac came out in 1998, it was the first computer to have only USB ports--and pretty much nobody was making USB peripherals back then. (And one of the two USB ports on the iMac was guaranteed to be taken up by your keyboard/mouse, so as USB took off, Apple was also early to the "not having enough ports" game. Heyo!)

There are legitimate things to complain about with the current MBP models; I don't like the keyboard, either, although I certainly don't have any problem with battery life. (My understanding is that it varies much more sharply than previous models depending on the system load.) I think only 2 USB-C ports on the low-end 13" model (the one I have) is too few. I think all of the laptops should probably have SD slots (c'mon, Jony, SD cards are thin, okay?). And at least so far, the Touch Bar hasn't justified itself. But when it comes to going all-in on USB-C, I'm not one of the ones who thinks that's a mistake on Apple's part. If anything, I think it's a mistake not to swap the Lightning port on the iPad Pro for a USB-C port.


I do wish they kept an SD card reader, I use that quite often and now have to use an adapter.


Dongles are the future.


It's quite busy but still saves me around 10 minutes from Cupertino to West San Jose.


Kinda hard to describe but Saver Screensson creates stylish, unique patterns on your display by stacking vector stencils. Screensson contains 340 individual images and 19 predefined color palettes, generating countless multilayered compositions.


The video tutorial is nice but I fail to see how it's any easier to do with pop than just with CA. (I've been a Obj-C/Cocoa dev for 8 years)


It isn't much better for simple animations like this but I find it much easier for complex, gesture-based, dynamic animations that can change at any time based on user input.


Also a designer can tell a dev exactly what he/she wants in terms of animation values (assuming they're using origami)


> Also a designer can tell a dev exactly what he/she wants in terms of animation values (assuming they're using origami)

Thank you for introducing me to Origami! My time on HN today was not wasted.

(It's at https://facebook.github.io/origami/ if somebody else reading this also did not know about it.)


Given that much of the Paper prototyping was done in Origami, this was my first thought when I saw this library. I haven't actually used Paper yet (it's still US-only) but I'm in love with these kinds of tactile, fun interfaces.


Makes sense.


I think the main difference is they are easy to interrupt and continue from the current real position, where doing that with CA is more difficult. That would let you do some nifty stuff with gestures, I guess.


It's probably just PT_DENY_ATTACH that causes the debugger to quit.


I think you got it right.


Take a look at the app that the OP is building. It's pretty interesting and uses this scripting bridge for generating OpenGL visuals. (http://github.com/aptiva/tranquil)


Might be cool to write a DAAP client that uses this so you get your Google Music inside of iTunes as a shared library. If I wasn't so loaded with stuff right now I might start a project. Oh, heck maybe I'll do it anyway.


I've started this: https://github.com/dpogue/gmusic-daap

Unfortunately the DAAP library I started with doesn't support some of the options that iTunes looks for. It works with Rhythmbox and Banshee on Linux, and someone told me that it worked with an Android DAAP client.

Unlike the API posted here, which emulates requests from the web interface, mine is based on the internal API used by Google's Android client.


Oh nice. How far is it and did you stop because of this? Should I rather be looking into contributing to your project?


It's far enough along that it can list the whole library, and a client like Rhythmbox can request and successfully play a song.

I stopped mostly from time constraints, but I'm hoping to have time to continue working on it. Things like seeking in tracks and playlists would be nice to have.


Best idea I've heard all day. Let me know if you end up doing this, I'd love to help out.


I use this all the time even when I'm writing code in other languages. Love it.


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