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There was a bug in Unity that caused it to consume an inordinate amount of cpu resources. They squashed it a while back.


The best experience for me is the other way around. Linux does 99 percent of everything I want and lives on the bare metal and if I need some random Windows app I just thaw out one of my VMs until I'm done with it then it goes back into the freezer.


"I mean, the fact that Apple has a war chest of tens of billions of dollars in cash - more than the treasuries of many countries - paints a really bleak and hopeless future for Android."

How does stupid bullshit like this actually make it to this website?


How are they supposed to do it at the factory if it's some user downloaded app causing the problem?


Huggyface is correct. The pointless mini-review drivel that pops up on these stories belongs somewhere else.


Steam will work on Windows 7 and XP unlike the Windows 8 app store. It also runs on OSX and soon Linux. What exactly is Microsoft supposed to do about it?


The Windows app store will be Windows 8 only on the desktop so Steam can serve the hundreds of millions of users on the older versions. Also, what marketplace comparable to this offering exists for Windows?


They may be concerned about fragmenting their ecosystem since virtually no apps will be "cross-platform" between Android and the desktop without a significant rewrite.


I would venture that a good number of games on Steam target DirectX rather than OpenGL, which means they would also need a rewrite for Linux.


Another option for Valve to explore would be to check the current state of the DX games in Wine and work with interested publishers on improved compatibility. Then throw money and developers at Wine. When they're happy, wrap it up in the Steam client somehow so its seamless for the user and problem solved. The only real issue would be the spector that MS might figure out some way to sue if it gets too popular.


Isn't WINE just an implementation of Win32 APIs? From that respect, wouldn't the recent Google-Oracle case preclude that from being an avenue for lawsuit?


That would exempt them from copyright but their's still the question of can MS dig through their patent trove and contrive some kind of violation.


1)Maybe whatever events that led to them doing this didn't exist 2 years ago.

2)That seems like more reason to have an app store as you can weed that kind of stuff out.

They will use Steam Greenlight a community driven process to vet apps for inclusion. Basically you submit and if the community wants it they get it.

3)Since most PC users will be on Windows 7 and XP for a while after Windows 8 is released there will still be a huge market for Steam even if by some miracle RT just took over.


The demise of Loki was informative for a variety of reasons none of which should lead you to conclude "how few Linux users will buy full priced games". The first lesson to gather from Loki was that in order to get people to buy your games, you need a solid well-oiled distribution network. Stocking a few titles in Electronic Boutique is not a recipe for success. Steam is different as it puts Linux titles on a level playing field. I don't have to schlep to a store and hope that they will have the title I'm looking for as I can see it right there on Steam. And I don't have to worry about a store stocking just the big name stuff as Steam will stock it all and all the time.

Another issue that Loki contended with was the fact that most of their games ran at a lower framerate than the Windows counterpart. Most serious gaming fans want to use their hardware to its maximum potential especially the FPS multi-player twitch gamers. Valve has a lot more leverage in this regard than Loki ever did. We all know (because they said so) they are working with the major GPU players to get better drivers made. But also, they don't just port games, they make them. The Source engine is very popular and they have already tweaked it significantly so not only is it competitive with how it runs on Windows but it actually surpasses it in maximum frames per second.

Another thing Loki dealt with was Linux users were a bit more idealistic in the 90's. We still held out hope that AAA game titles would just "appear" on Linux. Fast forward to the present day and I doubt many actually believe this. The problem back then was that if you expected Free top tier games to just appear you had less incentive to actually buy. I think Linux users are a bit more pragmatic now and are much more willing to pay for a proprietary binary as it's pretty clear that that's the only way you're going to play. So this is a psychological barrier Valve doesn't have to overcome anymore.

Basically, I think Valve is approaching this with the same methodical precision that Tesla is approaching the electric car space. Look at the problems that exist in an objective way and devise solutions one by one until you achieve success. Valve may still falter but it won't be for ignoring any lessons Loki could have provided.


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