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yeah, that is a dropbox limitation. O'reilly and other sites offer dropbox integration, but they are actually given permission to the entirety of dropbox although they just create a root folder and deposit files normally.


Ehh when integrating with the Dropbox API you're given a choice of "full Dropbox" or "app folder", the latter option creates a folder in your Dropbox which is all your app can access. For an app like this "full Dropbox" is probably more useful (so that you can edit existing files), but in O'Reilly's case it seems they should have chosen "app folder".


Thanks for clarifying... I hope dropbox improves this.


Now I don't wanna play cards against humanity with any of my co-workers ever...


Something about the entire basis of this article urks me. Maybe it is from me starting into mobile development, but in the end or near future, it is to mobile's benefit that applications are platform agnostic and live on the web. There will be circumstances where native development is beneficial, but there will come the time where the facebook app or the cnn app should no longer be relevant. So I'm not sure why in the long term this even matters, the only necessity is that the production is scaled to where they don't lose money. At the same time, I'm probably making this argument more for Ubuntu for phones than anything else.


How long have you been doing web development? These things are cyclical. Back when Flash was FutureSplash, HTML seemed decrepit until eventually it became clear that HTML5 and JavaScript would take over the space. Then just as HTML5 was finished hiding Flash's body, native mobile apps (replete with "web views") started pushing the pendulum in the other direction. Whether we'll see the "mobilization" of the desktop OS or the "webification" of the apps still remains to be seen. Either way, "the cloud" is here to stay.


-- "Maybe it is from me starting into mobile development, but in the end or near future, it is to mobile's benefit that applications are platform agnostic and live on the web."

I don't see this happen, at least not in the nearby future and maybe even never. The point is that people want a native experience and likely the web will never be able to give such an experience. I think webapps will always be something comparable to Java apps a few years ago, i.e. work on every operating system and try to integrate the look & feel, but not 100% "get it".

For our start-up we would like to share a big part of the codebase between platforms though, so this year we'll be looking towards replacing our existing codebase with a Mono (C# / .NET) codebase. At least with this solution we should be able to:

a) give users of our apps a native experience.

b) share a big part of our code between Android & iOS apps.

c) be able to expand easier to Windows Phone if the users of this platform increase and we think it's viable or if there's a demand from our clients to move our platform to Windows Phone.

Disclaimer: I'm a Mac user and I've always hated apps that didn't feel 100% native on my preferred platform. Perhaps to me the experience can be explained as a sort of "uncanny valley": http://en.wikipedia.org/wiki/Uncanny_valley


there is always Path


So I'm looking at my monoprice external battery pack. It says specifically that it works for iPod,iPhone, and iPad. Is the problem that they built in the cables into the device instead of just outputting to a usb hub with specifically defined output rates?


Capacitive touchscreens were invented in the 1960s. Resistive touchscreens were invented twenty years later. http://en.wikipedia.org/wiki/Capacitive_touchscreen#History


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