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What happens when the manufacturer folds after the first major accident they're found liable for and now the entire remaining fleet doesn't have anyone liable for it?

If the regulators step in to remove the vehicles from the road then who makes the consumers whole now that their vehicle, and perhaps livelihood, is gone?

I suspect certification is the only reasonable path. If the regulators believe these systems are safe for the road then they should build the framework for establishing that bar. If such a framework is not possible to build then I think that also answers that question.


An FDIC-style insurance fund, where the manufacturers have to pay in for every vehicle sold, might work here.


William Osman tried to build a mechanical display around these: https://www.youtube.com/watch?v=R96TtG5FCTU


He seems to really be overcomplicating its construction with all those fancy 21st century electronics when in reality you can build it with early 20th century materials.

I wonder if a camera obscura would be enough to create the focused image instead of having to bother with lenses.


Probably, but that would require even more light.


Set appropriate expectations before you watch this video, it was definitely educative and entertaining, but the emphasis is on 'tried'. I was a little disappointed that it didn't actually end up working.


https://github.com/EtherBots/EtherBots/blob/master/CratePreS...

That certainly looks to me like the "random" reward is just based on the previous block's hash.


More issues:

- Rarities of each part is not encoded in the contract (It just depends on how the application logic decides to decode the uint). They could swap Shadow parts with Gold and the contract doesn't do anything to prevent that

> // If 23 (or a multiple of it) is generated, a lamborghini will be awarded

Since this is a comment, if 23 is generated, a unit will be generated, which they _promise_ will be a lamborghini. Pinky promise.

There is also nothing stopping them from bumping the drop-rates for the final game. They promise 2%, but since this contract is void post the pre-sale, it will have to be a new one and it could have a 80% lamborghini drop rate!


It's worse than that. They could just throw away all the sales from this contract, since it's not connected to anything.

They also failed to verify source code for the contract: https://etherscan.io/address/0x3c7767011C443EfeF2187cf1F2a4c..., and the source code on GitHub is missing a file ("Ownable.sol"), making it difficult for anyone else to verify what source code is actually running.

I suppose the lack of verified source code doesn't matter, given my first point. People who are buying are placing a lot of trust in the "Fuel Bros Innovation Team."


> This glitch can permanently ruin a game file and, in the extreme case, possibly even erase or damage your cartridge.

How can this glitch erase the ROM in a cartridge?


I doubt it's implying that. It's maybe possible that you could glitch the save data in a way that the game would crash or misbehave just from trying to read it, though, with no way to fix it short of discharging the save data somehow (I don't recall if gameboy games used battery backup or some kind of flash).


> It's maybe possible that you could glitch the save data in a way that the game would crash or misbehave just from trying to read it, though

Exactly. Most console games tend to treat saved game data as non-hostile, because they assume that only their own code will write it; buggy loaders that crash on corrupted data are not uncommon. (This has changed with more recent consoles, after multiple cases of saved game exploits used for jailbreaking; see, for instance, http://wiibrew.org/wiki/Category:Homebrew_exploits .) Memory-corruption bugs in games can overwrite saved games in ways that lead to such issues.


It's actually really easy to accidentally erase Link's Awakening save data by just flipping the power switch off and on too quickly (I have done this a few times). So I presume this would fix a glitched save.


Game Boy games used a CR2016 or (later on) a CR2025 battery to maintain save data.

These are soldered in place, which makes replacing batteries rather annoying, though they're replaceable if you put in the effort.


I actually did replace the battery of a zelda cartridge on GameBoy when I was a kid. The battery wasn't even the right size and barely fitted inside it, so I had to use some tape to hold it together.

That day my older brother treated me like a genius. (That day only)


Unfortunately that trend didn't continue with the GBA, whose games tended to use semi-volatile memory chips that will die after enough time or read/writes. Many of my old GBA games won't hold a save longer than a day or two anymore, without any viable way to repair them. Too bad, so sad.


But hey on the bright side emulators for GBA and GBC are seemingly perfect and run on anything. If someone makes a Gameboy advance micro clone for emulators that is decent I would buy that in a heartbeat.


If you already have a GBA Micro, or other GBA, you can just get a Everdrive GBA: http://krikzz.com/store/home/42-everdrive-gba-x5.html


IIRC many of them use SPI flash or EEPROM, which you should just be able to pop off and replace with a similar part.


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