So if you don't look at a piece of visual art directly is it art? Your argument is heavily flawed. The constituents of art are intention and material of which video games have both. Interactivity is a facet of the medium, not the medium itself which contains ideas, challenges and aesthetic representations of things.
Art can be pure self-expression, with no intent of providing a product with any meaning. This is perfectly compatible with my argument of play-as-art.
"Interactivity is a facet of the medium, not the medium itself which contains ideas, challenges and aesthetic representations of things."
Not quite sure what you are trying to say here, but you seem to be underestimating just how abstract interactive systems are. "Ideas, challenges and aesthetic representations" are not necessary for an interactive system, though they are frequently paired because the former features help us engage with and better communicate the game or system. You can take an interactive system and represent it in a million different ways, but the underlying "gameplay" is isomorphic.
This is on MacOS 10.13.2. I'd love to run Firefox but the battery savings and reduced heat from using Safari makes it too hard to pass up in this regard.