The author makes some important critiques of the video game and video game reporting industries in general, which I readily agree with. Most importantly, the author points out that
how our societies are organized by valuing people and things by their monetary value above all else structures how we talk about games
and
The mainstream culture of games development demands you are from a class of people who could go into computer science or digital art training and have enough resources to handle an industry that has a terrible track record with labor issues.
But the application of these ideas to Flappy Bird and Candy Crush misses the mark. From everyone I've heard from, the backlash against these games stemmed from the fact that they are addictive, dull, and not creative; capitalism was not a significant factor.
how our societies are organized by valuing people and things by their monetary value above all else structures how we talk about games
and
The mainstream culture of games development demands you are from a class of people who could go into computer science or digital art training and have enough resources to handle an industry that has a terrible track record with labor issues.
But the application of these ideas to Flappy Bird and Candy Crush misses the mark. From everyone I've heard from, the backlash against these games stemmed from the fact that they are addictive, dull, and not creative; capitalism was not a significant factor.