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TSMC margins are over 30% and growing [1] - that's very far from "low".

[1] https://www.macrotrends.net/stocks/charts/TSM/taiwan-semicon...


30% net due to a near monopoly and a recent upswing due to Nvidia.

Almost every other foundry system died because of low net margins.

Software (and fabless hardware like chip design) is expected to have 60-70% gross margins or the ability to reach that.

Semiconductors is part of TMT just like Software or Telecom, and this has an impact on available liquidity.

This is why TSMC is heavily subsidized by the Taiwanese government.


TSMC is neither software nor fabless. I'm not sure we are talking about the same company, there seems to be some disconnect here. For hardware business 30% margins are high, Apple is one of the most famous exceptions.

> For hardware business

When a foundry wishes to raise capital from the private or public markets, it's bucketed under TMT - which includes software and fabless hardware as well.

This means it's almost impossible to raise capital without a near monopoly and/or government support and intervention - which is what Taiwan did for TSMC and UMC - because the upfront costs are too high and the margins are much lower compared to other subsegments in the same sector.

This is why industrial subsidizes like the CHIPS act are enacted - to minimize the upfront cost of some very CapEx heavy projects (which almost everything Foundry related is).


Computers run very fast, it's software that runs slow.


I'd be curious to see how many clock cycles something as simple as "x = y + z" (Where all three variables are integers) takes in various languages.

The compiled languages would likely output a single MOV and ADD and get done in 2 cycles (plus any time to fetch from memory). Something like Python probably takes a couple hundred with all its type checking. JIT languages I would think would take a couple hundred the first time the line gets executed, but then have a single MOV and ADD ready the next time, unless I'm completely misunderstanding JIT.


Software is fast. It’s the user that is slow


Users are very fast, it's the muscles that are slow


Absolutely. Imagine you are saving a text file to NAS with a super-secret password to your Bitcoin wallet, for example "password". While it was in memory before it reached disk, one bit was flipped and the file contents became "pastword" which OS happily saved on your RAID. And now you've lost your Bitcoins forever.


I highly doubt Teenage Engineering is looking to be acquired.


Teenage Engineering aren't the ones who would be acquired, they just did the industrial design work on contract for Rabbit. The same way TE designed the Playdate but it's not a TE product.


Its amazing TE has such a brand that people think these are their products.


You'd definitely know if it were TE's own product because the price would have an extra zero on the end.


I doubt anyone outside of a handful of HN commenters knows Teenage Engineering.


Anyone interested in synthesizers knows TE.


Anyone interested in demystifying TE should look at the PC case they designed. They sell polished turds, they just didn't polish that one enough for it not to stand out as a complete piece of crap.


This is pretty unfair. They sell sometimes pretty exclusively priced stuff like their field table - more than the case. But with these you are buying aesthetics. And i would much rather have case this cool looking if i had it in visible place. They are one of the few companies recognized for their design that is something AND their audio stuff might also be expensive but is really good.


I always loved playing adventures from Level 9 Computing [1], particularly The Worm in Paradise. At that time, no solutions were available, so there was a lot of trial and error involved. I played on Spectrum, and I remember being amazed at their graphics engine that managed to present a full-screen (well, technically a half-screen) illustration for every location in the game. There definitely wasn't enough memory for that, so they probably have used some generative algorithm.

[1] https://www.solutionarchive.com/list/company%2C4/


Looking at the Level 9 interpreter sources from https://github.com/DavidKinder/Level9 it looks like the pre-bitmap games stored their images as little bytecode programs (with instructions for move, draw, fill, etc, plus a gosub opcode so you could have "draw the same complex shape several times", opcodes for reflecting and scaling, etc) -- check the getinstruction() function in level9.c.

So likely hand-composed, not generative algorithm, I think.


At all? Not even ublock origin? That would actually go against your stated goal of security/privacy.


Correct, none. I use Pihole for blocking. But the bigger point I think is that security conscious users are hesitant to employ extensions in general, even if some folks are ok with a couple select extensions they are still spooked by the general field.


DNS blocking has not been effective for probably close to a decade, with domain-fronting, L7 adware/spyware, fingerprinting and other trickery. Parent comment correctly characterized the lack of UBO as a net security/privacy loss.


I can confirm that. Both DMS reliability and support quality were terrible.


I wonder if the famous Interstellar's docking scene was inspired by this game mechanic. It's pretty much the same concept - you had to align yourself with the station first and then try to match the rotational speed. If the previous alignment step isn't perfect than during the rotation matching the entrance would wobble and make it impossible to dock. Docking was indeed as hard as it looks in Interstellar :)


I think the docking scene in Elite is borrowed in turn from 2001 A Space Odyssey.



When it was first introduced, it received frequent updates [1] but now it's been 2 months since the last update. So either Google is preparing some huge update (Gemini?), or Bard is going to disappear as a standalone product and instead will be absorbed into other products like Search, Docs, etc.

[1] https://bard.google.com/updates


I'm seeing that they just updated it today on the URL you linked


Perfect timing. And it looks like I was right – the update is quite substantial: extensions and a new model (not the Gemini, but still).


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