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Already went through the first few chapters on this one. Really good! Good pacing and structure


This excellent article on dithering also explains blue noise in a simple way

https://surma.dev/things/ditherpunk/


It's implied in this article (in Dutch) that the municipality of Spijkenisse funded it. At no more cost than building 'normal' bridges, as they had planned originally

https://architectenweb.nl/nieuws/artikel.aspx?ID=26568


TFA says at a 25% premium, not no extra cost.


Really enjoy reading Ridgeline, keep it up! Very relaxing. Inspired me to go walking in Japan and it was just as great as described in the articles


Excellent article. Explains the FLIP concept in CSS animation performance. Doesn't really have much to do with Framer, besides it being the inspiration for the article


I think the more Framer-specific details are in the addendum.


>> Doesn't really have much to do with Framer.

Agreed. The “magic” is just CSS used effectively, explained elegantly.


Could be a really cool way to play complex "choose your own adventure" games. Like "Hand of Fate" for example, you'd only need three or four cards. Could even do it with two. A game like "Reigns" you could even play with a single card


Tweakers is a Dutch tech-related interest website

https://tweakers.net/


Well found, images are so slow on original link


Author loads full size images which are just shrinked instead loading thumbnails and then writes article about website design.


It’s not ironic nor hypocritical unless they lambasted others who did the same. I can’t be bothered to do all sorts of things on a personal blog/project that I might do on a paid/commercial venture.

Their response is probably “yeah that’d be cool but meh”.


Zelda & Chill by GameChops is a good one. GameChops has a lot of other lo-fi video game soundtrack covers that are great for programming, in my experience


Best one


A polished turd is still a turd.


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