> Stonecipher seems to have agreed with this assessment. “When people say I changed the culture of Boeing, that was the intent, so it’s run like a business rather than a great engineering firm,” he told the Chicago Tribune in 2004. “It is a great engineering firm, but people invest in a company because they want to make money.”
Wow. In retrospect, this is an amoral path. Basically it's money over lives. Furthermore, this "intent" has cost them more financially.
And yet for Stonecipher it was a personally financially successful personal decision and none of the consequences will hurt him personally. When the rewards always go to the top (aka shareholders) and consequences always fall elsewhere, this is the predictable consequence.
We need some system such that shareholders and executives become personally responsible for these tragic yet predictable consequences.
I know of a few places in Kansas City that have under sidewalk vaults. In some of those places they have warning signs about not parking.
Here's one. https://bit.ly/36qPLvy
I recently had to stop using Hangouts, having to change to messages.google.com. I liked the Hangouts web UI better. There's some unfriendliness to Messages. I understand Google wanting to consolidate messaging. I just wish they would have merged all their messaging in a sensible way.
Allowing ourselves to fail (and learn and have fun) is a powerful thing. I discovered this a few years back playing a (new to me) board game with friends. I didn't know it well enough to win, so took the point of view that I'd probably lose, but have fun at the same time, learning this new game. All too often we are told that we have to win, succeed, make a passing grade. This definitely puts in a level of not fun and anxiety. But once you give yourself permission to fail, that dynamic changes.
> Allowing ourselves to fail (and learn and have fun) is a powerful thing.
I agree completely, and it changed my life to realize this as an adult. I try to teach my kids that it's OK to enter practice mode when they do things that are hard (video games, drawing, homework) and that it's OK to fail as long as they learn or at least have fun.
For me it was the video games Dark Souls 3 and Bloodborne that taught me to fail and press on. I had a fixed mindset before, and would mostly do things that came easy to me. In DS3 the bosses, and even regular enemies, can kill you with a couple of blows, but if you figure out their movesets you can easily counter them.
The first time you meet a new boss you have to be prepared to die a couple of times (or 10 or 50) as you learn their attacks and how they're telegraphed, before you can defeat them. A common suggestion is to not at first even try to attack a difficult boss, but to just dodge and study their moves before they inevitable defeat you. Then you apply that knowledge the next time you try.
I've come to the point where I feel cheated if I beat a boss at the first attempt, because you don't get to experience the full range of the boss and you don't get the same high as when you finally beat them.
DS3 and Bloodborne has made me better at video games in general, and I think better at being persistent outside of games.
Another thing is watching people practice speedruns of video games. They fail over, and over, over again, and I greatly admire the players that can just restart that section of the game and practice over and over. I hate speedrunners that rage at the game, but absolutely love the calm ones that just keep trying until they can reliably beat a difficult stage.
It's true, media and cinema have changed. Though it's through him and other directors of his generation (Lucas, Spielberg, Coppalla), the "Movie Brats" that helped change it. The old model, which he is being nostalgic for was failing. The Movie Brats came along and changed that, revitalizing the movie industry. Out with the old, in with the new. (New, lighter better film cameras in the 70s helped.)
And now, studio execs are geared towards profit. A franchise, big budget film is more likely to make a profit than a small film. So studios are less likely to fund small films.
Also, in the further pursuit of profits, studios take bigger profits for theater rights to show a film. Which is easier for big theater chains to do, and much more difficult for independent to do.
At the moment, there are very few solutions to these problems. Making small films are expensive. Independent film makers rarely make a profit.