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Guessing it's because it's most similar to a regular 6max game. Also it should limit lower the number of possible ways to play a hand, less chips means the correct choices are easier, so maybe it's computationally easier


Yeah, my question for the author is if stack depth was relevant for this experiment. In headups, they exhausted the entire tree, in six max, they went to a fixed depth.


Probably because the argument "but he was wrong about other stuff" doesn't invalidate this article at all and doesn't add anything to the discussion. If you disagree him on Bitcoin then state why


As a web developer I've even come across other web devs who are chasing "hard problems" and claim CRUD apps are easy and boring. Yet many of them still manage to write nearly-unmaintainable and rigid APIs etc. They haven't even figured out the "basics" but want to go straight for the "hard problems".


Yup. So much of the time the system starts out at one thing and morphs to another. That can easily lead to core problems with your architecture


It would works amazingly when the goals of self-interest and greed are aligned with what's in the best interest of everyone... And we all know how often that turns out to be true


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