They're right. Toward the EOL the PS3 had a big resurgence as THE console of South America and Southeast Asia due to highly available used games, console jailbreaks etc. and of course FIFA.
Isn't that kind of the ideal cycle though? From what I recall, consoles operate on the gilette model, ie the console is sold at a loss and games are the breadwinner.
In this case, better to reduce early sales which are sold at a loss (production being expensive, significant R&D, scale being low), maximise at the end of the life when i assume they are maximising profits per console due to scale and R&D already being covered.
Consoles haven't been sold at a loss for a long time. They're not the Gillette model at all, though a lot of people still think they are.
So, no -- it is never better to reduce early sales. You want to sell as many units as possible, as many games as possible, as many accessories as possible, as soon as possible.
(Also, as the same console does becomes cheaper to manufacture over the years, the price tends to go down as well.)
I'm not super familiar, but they say in the webpage that it is specifically for Universal Scene Description, which is formally for graphics. Although, after a quick google, it looks like they do have a simulation package which then runs on top of Omniverse (Isaac Sim?), so I guess that is Nvidia's robotics offering.
My general experience with other commercial offerings for simulation... is not great. In my experience, people usually end up migrating to gazebo, but I have been away from the field for a while now so it could be different. It is probably a situation where Nvidia will have a few coporate clients that they prioritize, and you are on your own to get it set up if you aren't on that lists. Pretty normal.