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I agree that he did violate one of their terms of service, and, like you, I believe it is unfair and too extreme to ban him from ever submitting an app to the Google Play store again.

The author links to a few other people who have also been banned. It's amazing that Google does not provide some way for developers to get reinstated in the Google Play store. Google basically owns the Android app market space and a ban for life is too severe.


It is possible to be reinstated, but very difficult - I signed up for a Play Developer account a year ago, and didn't end up using it at all. A few months later, I got an email saying my Play Developer and Wallet accounts were banned. I emailed their appeals system once and got an autoresponse saying it wouldn't be reviewed. I emailed again and got a personal response saying they couldn't tell me why they banned it for "security reasons". I pushed them, and they finally told me it was part of some sort of auto-ban on a Play Developer account that had also banned all other "associated" accounts. I only have one account. I asked them to investigate further, and got told it wouldn't be reviewed. I finally managed to contact someone at Google Support who helped put me through to someone on the Google Play team, who finally confirmed it was a bug in their system designed to automatically find associated accounts when banning a particular account. Someone else had been banned, and I was caught up in the sweep.

I finally got my Play Developer and Wallet accounts reinstated, and I promptly shut down my Play Developer account so that I wouldn't risk having my Wallet account accidentally banned again due to someone else's actions. Now I just develop for iOS.


I gross approximately 75k a month in RR, split between my business partner and I. 60k from IPhone apps and 15k from Android apps.


That sounds great! Can you expand on that? For instance, did you develop the apps, how many apps, what niche? Were you first-to-market?


I don't want to reveal the apps that I make, but I can answer your questions. I did develop the apps. There are 4 main apps that bring in all of the revenue. The apps are gaming and entertainment categories. None of the apps were first to market, but most of them did provide a much better experience than what was available at the time.


Here are a few questions:

1. Is this a drop in replacement if I'm on Mongo 2.4? 2. If I want to migrate back to Mongodb from TokuMX, what needs to be done? 3. How quickly does TokuMX integrate improvements from MongoDB? 4. Is anyone using this in their production deployment?


3. We support 2.2 but we've back ported some things from 2.4 (like hash-based sharding) pretty easily, I think we'll be able to keep up 4. Nope, it just came out today.


1. Yep 2. Dump and reload to get between mongodb and TokuMX. The storage systems and replication systems are incompatible


Wow sorry responding on my phone is hard. It's drop in if you're on 2.2. We do not have some 2.4 features (FTS, geo).


There was another company that tried this concept. I forget the name, but they are not hosting dinners in restaurants for a group of random people and turning a profit. I remember they said something along the lines of burden on the host was too much.


I remember a company that was doing the same thing a few years back. It was tip.. something.


I know of this company through my wife and her sister. In the last year, my wife's sister has purchased over $1k worth of goods and my wife has spent close to $400 for our new baby. Zulily is taking mom's by storm.


I released 1 app that took me 2 weeks to build. I've made a spanking $40 within the last 3 weeks. I get about 300 downloads a day.


My buddy and I make between $50,000 - $60,000 per month. We have been doing this exactly 1 year.


Which applications if you don't mind me asking?


Sorry, I don't want to give away my identity.


Good for you! That is like 6MM a year! Pretty soon you can retire!

Do you get most of your revenue from Ads, paid apps or In App Purchase?


Yeah, I wish it were 6MM a year. Anyways, I get about 40% from In App purchases and 60 percent from ads.


Your math is off by an order of magnitude, but 50k a month is still amazing.


Oops...LOL ... I got too excited!


Wow, would love to know what are the apps too. Or perhaps, in what category / categories are your apps in?


Entertainment, lifestyle, and games.


Cool, and do you have any advice for iOS developers to achieve the similar kind of success that you're having?


If you are just starting, I would suggest creating a few apps and seeing which ones catch on and then focusing your efforts on those. Create apps quickly to test an idea, and then iterate quickly when improving an app. As for the type of apps, I believe ones that have decent growth and retention are best. I don't like apps that just focus on growth, because it is not too sustainable long term.


You sir, have made some pretty good points there. I'm just starting off, looking to launch my app in February. These shall help me in the long run.


What have you found to be most effective for marketing your apps?


I've tried multiple forms of marketing. 1. Admob - Got users to the app, but the app did not retain those users and it was quite expensive to even get them to the app. Over $1 per user for me. 2. Tried facebook ads. Just a complete failure for me. 3. I cross promote my apps within my own apps. That does ok. I'm not exactly sure the exact amount of traffic it drives, but it probably accounts for 5% of the user base on the apps i promote. 4. Facebook, Twitter Sharing. This probably accounts for 5 - 10% of new downloads within an app.


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