> why is virtual reality associated with small screens and head tracking?
...because that's what it is? surely you understand that the difference between 3D, near-eye displays and traditional 2D screens warrants a different label
i think that ship sailed when smartphones became ubiquitous. given how heavily subsidized mobile devices are (especially compared to PCs), there's no incentive to produce an actually-open hardware or software platform. Google and Apple want you re-upping every 2 years and to stay locked into their ecosystems. i agree this is sad, but definitely not new
But if the quality of the response is poor, it's irrelevant that it was generated quickly. If it was using different data to generate higher quality responses, would that not slow it down?
given it's all still just regional ISP monopolies, there is decided _not_ a lack of issues