We did go through the guidelines to make sure our app would be eligible for auto install. For example our download size is sub 100mb. I can see in Google Play Console that all our installs are Android M+.
There are some factors I can't verify. For example, where can I check what Google Play Store version users are on?
If certain factors make a device ineligible for auto install, then maybe these devices should be excluded from the ad campaign to help ensure developers are getting good value for their ad dollars?
It created such a negative first experience for us on the Google Play store, which is a shame as we'd of been happy to invest in install ads and Google would of made a larger return from us over time. The low quality of support gave us no path to at least share our concerns with Google.
We didn't cap it because we were getting conversions at around $1.36 USD. This is more than we'd normally spend for an install, but we thought it's worth it because it also gives us launch day momentum. Obviously, had we known that actually only 1 in 12 were going to install, we'd of killed that campaign instantly.
Yeah we often think about the free trial vs freemium experience. I really admire apps like FitBod who just let you try out 3 free workouts without needing to commit to a free trial.
Eating healthy is one of the toughest habits to commit to. The benefit of the 7 day free trial is it really pushes people to try it out during those 7 days and see if it's for them. Otherwise you download and think "I'll look at this later" and then never come back to it.
Not saying what we have is perfect and I'm still looking for better options. We're always down to give people a longer trial if they get in touch with us. I get that 7 days won't be enough for everyone.
> RE: Instacart integration - we already integrate!
From the point of view of a potential user deciding whether to convert, no you don't!
Do a few cafe studies where you buy random people a coffee in return for exploring your landing page and figuring out (1) what you do (2) how it would integrate with their life (3) what they need.
I'd like a product which takes thinking out of eating cheap and healthy, and if you do that, your app will pay for itself. I have no idea if it does.
I have no way of being 100% certain, however I followed the best practises:
- Being on a new version of Android
- Having an up to date version of Google Play store app
- Being on wifi
- Having lots of battery and also plugging my phone in to power
All good points. Especially about meal planning being something you're looking to solve right now, not in a few weeks time. Unlike a game, where a few weeks from now you'll still be looking for new entertainment options. Thanks for adding your thoughts, I think they'll be helpful for someone else considering pre-registration for their app.
Again, what do you gain with inconveniencing the user and adding friction, instead of just taking them to Play Store and letting them install with one click?
Fair point. To Google conversion = someone who has pre-registered. That's different to someone actually installing. I never expected 100% of people who pre-registered would install, but having only 8% of people who pre-register go on to download seems kinda wild.
If anyone has any figures for a pre-order campaign on the App Store it would be very interesting to compare the conversion rate.
Hopefully someone with some benchmarks on this specific kind of thing can chime in, but to me it seemed like 8-10% conversion from notification to install was not too terrible. Don’t get me wrong, it sucks that it turned out this way! I’m just basing this on conversion percentages I’ve seen from email launch sequences (maybe 2-5% of the list), webpage conversions (free signup maybe 10,20,50% but paid 1-5%), and 8-10% for a nearly-cold install notification seems kinda in the ballpark.
There’s a correlation I’ve noticed between how easy it is to sign up for a thing, combined with how badly someone wants that thing, and then how likely they are to actually buy/download/etc. In this case it was super easy to click that “pre-subscribe” button so I’d think those people aren’t very invested. There’s only a tiny bit of time for them to form a connection with it, so when that notification pops up hours/days later they might not even remember they clicked that button, or don’t remember the name, etc.
It’s a bummer it was so expensive though! I went through a couple expensive YouTube paid promo experiences recently that took me by surprise too. Just like nowhere near the performance I hoped for. Not fun!
What was painful about pre-registration ads is you don't realise your mistake until you launch your app. Only then do you look at your screen and then go have a cry hahaha.
Be super interesting to read a case study for the App Store and their pre-order ads.
We felt that getting a lot of traction on the launch day might give us some good momentum in the charts. With hindsight, I'd wish we'd saved our money and spent it after launch, when we could sense check the figures that Google Ads is reporting.