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Firefox on mobile has the saved logins (passwords) hidden deep in the settings menu. Odd to see that option hidden so deep. Especially since Chrome just moved the option to the main menu.


To me, it's Steve Rowlands. No composer ever got anything close to Retrograde or Creatures 2:

So: https://deepsid.chordian.net/?file=/MUSICIANS/R/Rowlands_Ste...

Many: https://deepsid.chordian.net/?file=/MUSICIANS/R/Rowlands_Ste...

Different: https://deepsid.chordian.net/?file=/MUSICIANS/R/Rowlands_Ste...

Styles: https://deepsid.chordian.net/?file=/MUSICIANS/R/Rowlands_Ste...

The SID can play on 3 channels simultaneously. How many can you hear on the tracks above? Now that's genius. Not to mention the great songwriting.


“Multiplexing” the three channels by playing short and different sounds on an individual channel, makes it seem there are more tracks.

Not sure if it’s been used here but you can squeeze another two channels in by playing samples.

Using the volume level you can play 4-bit samples on the NMI.

There’s some good source code examples on GitHub.


As a designer I feel more than capable of designing anything you want and iterate on it until you are truly happy. (And as a web developer I can even build it for you, if it's a web app.) The reason my portfolio doesn't have anything I could show you as an example is mainly because it does not sell nowadays. It's not the thing the world wants – since too long. But maybe we can come to an agreement... You can reach out to me on hn (complicated symbol) csakegyhonlap.hu (never mind the home page, it's... not what you're after, and foreign). I have way too many years sunk into design to really stick to a particular style only. I am pragmatic – I do what I'm paid for. There were a few direction changes along my journey.


Minetest is awesome. It is a lot of fun to play with kids on LAN. We played countless hours on the base game only and then there are tons of mods.


I played Minetest a lot with my kids too. We still have tons of those old maps from our co-op on various computers.

Now that they are playing other games, I still find that I occasionally log into Minetest servers just to look around at all the amazing builds.

In one of them I found a working MS Paint emulator (a wall with the icons and canvas on it), as well as a very impressive and huge ancient Greek temple.


Double Commander is a free cross platform open source file manager with two panels side by side. It is inspired by Total Commander and features some new ideas.[0]

[0] https://doublecmd.sourceforge.io/


Apart from design differences, the TIC-80 is free and open source. PICO-8 is not. This could mean that whatever you create in the PICO-8 will be playable only as long as the owner of the platform is interested. Whatever you create in the TIC-80 can continue to be playable even after the original developer loses interest in the project. There is a healthy community around the TIC-80 that cares about the continuous development of the platform. There is an open atmosphere around it. Anyone can be a developer in the TIC-80. Students don't need to ask mom to buy a license for them. On the opposite, PICO-8 feels like a walled garden. This was the main reason I chose to develop my tiny games in the TIC-80.


Thanks, that clears it!


TIC-80 is a fantasy computer for making, playing and sharing tiny games. Version 0.80 brings numerous enhancements and a new UI.



I wonder if there are aspects of this that would make it difficult or impossible to port to, say, the Esp32 microcontroller? An inexpensive and ubiquitous hardware implementation would make this perfect!


There's apparently a port floating around to run it on OpenDingux devices (little handheld gaming devices with MIPS CPUs), so it is at least fairly portable. If the OpenDingux port works- I haven't tested it yet- that's a good bet for a cheap platform that'll run it.

Of course a MIPS device is a lot more powerful than the ESP32.


Parcel is broken on Windows. Since 2018. https://github.com/parcel-bundler/parcel/issues/1990


Because it's so easy to share JavaScript code.


Mithril > Svelte(?) > Vue > React > Angular


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