In celebration of this milestone, Smartisan will donate approximately 3 million RMB from sales of tickets of this year's and last year's launch events to OpenSSL Software Foundation and the OpenBSD Foundation, two Android open source service organizations.
Kinda. Best i can find is that AmigaOS didn't have memory protection because the 68k initially didn't have it, but later variants got it (68030 onwards?).
I think there was similar issues with (classic) Mac OS and Windows 9x.
Classic MacOS dealt with the memory fragmentation in a pretty neat way tho.
All code was relocatable to start with, and pretty much every memory block you'd allocate was also relocatable by using one further level of indirection called a Handle.
A Handle was basically a pointer to a pointer. A Handle defaulted to 'unlocked' so the actual memory block could move at any time; unless you Locked it, and Unlocked it afterward.
This allowed the OS to compact the memory heap, move all the relocatable blocks in one corner and allow further contiguous blocks to be allocated.
Of course, this is a primitive concept these days, but it allowed amazing pieces of software to exist on very, very small memory systems.
I fondly remember playing with Photoshop 2.5 on my Color Classic with its 16MHz CPU with 10MB RAM... It was amazing what you could do on such a "primitive" machine.
Photoshop was a little bit of a masterpiece back then (it arguably still is, deep down) -- it had it's own 'swap' system for large pixmaps that allowed you to work on images that were massively bigger than the onboard memory; and it wasn't even that slow (unless you were applying filters on the whole image).
If you were lucky enough to have an Amiga with a CPU that did have an MMU, you could use a piece of freely-downloadable software (called GigaMem) to implement paged virtual memory - albeit still with a single address space. One of those few operating systems that could have virtual memory implemented outside the OS kernel.