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Oculus stopped Linux support with this blog post: https://www3.oculus.com/en-us/blog/powering-the-rift/

Their Linux support sucked anyway. They only got their unity plugin working on Linux actually one day before they published this blog post. They never supported unreal engine on linux even though they said they were working on it before the DK2 even came out.

A Valve rep has said in an interview before the Vive release that they intended to have Linux support on launch. The preorders showed SteamOS support, but they changed it right before the actual launch: https://i.imgur.com/MA2377D.png

Valve has given a demonstration with SteamVR on Linux, but they have yet to release anything to the public.

The OSVR SDK and the OSVR HDK2 work on Linux. But only with their core SDK. Their unity plugin and their unreal engine plugin still do not work on Linux. So far I haven't found an application with OSVR SDK support that works on linux.


The user will have to have steam running and steamvr installed.

The developers only link to the libopenvr_api library found on github and can distribute their game including this library on whatever store they like.

It's certainly not a good situation that the user still needs steam, but the games themselves can really be sold and distributed anywhere.


> It's certainly not a good situation that the user still needs steam, but the games themselves can really be sold and distributed anywhere.

Well, I don't think requiring user to have Steam equals not being tied to it. I.e. you can't release the game let's say on GOG, and require users to have Steam client to play it.


Unfortunately it doesn't matter much - The Vive will likely soon get Linux support, but all the Oculus games will remain exclusive to Windows, because that's the only operating system Oculus supports - even though most of the popular game engines used for VR do have a Linux version.


It does matter for the very few people who do not run Linux and use Windows instead for their gaming </sarcasm>


Before the facebook acquisition you could download the source code for the SDK and it had cross platform support.

After Facebook: Closed Source, Windows-only.


No, the Oculus server process that does the actual webcam analysis and communication with the HMD and graphics hardware has always been closed.


Yes, but this server application was only introduced with the DK2 and the 0.4.x SDK which was delivered after the facebook acquisition. Whether they would have hold back the source code without facebook - who the hell knows?


Huh, I didn't know that. I never really had a look at any SDK earlier than that. I just had a false memory that the DK2 came out before the fb acquisition. I do remember Oculus intimating that they couldn't open up the tracking code because it was some proprietary stuff they'd bought but that's almost certainly not the case now.


Oh, I didn't know that. I thought the server had been around since the beginning.


> You don't really want your sister scrolling through the news with you when you're on the train. But you might be totally happy to have her sitting next to you in a flowery meadow in VR while you both catch up on your news feed.

You mean when she's not on the train too? That's not going to happen anytime soon, because mobile networks are far too crappy. On public transport in a major city in germany I regularly get latencies of 60+ seconds (yes, seconds) and a bandwidth of a few kilobytes/s max. There are also spots where you don't get any connection at all or you get a connection but it's so congested that you can't even make a DNS request that doesn't time out. Yes, I'm still talking about the middle of a big city. That's on the Eplus/O2 network.


You could... return it? I thought they were very clear it wasn't refundable and there were some discussions in the forums about it with some negative quotes from the customer support...

> I won't send them more money unless they're going to support Linux.

Careful, they already said they support linux with the dk2 and we know how that went. Don't rely on what they say they "are going to do". Only buy it when they demonstrate complete and fully working linux support, not earlier.


>You could... return it? I thought they were very clear it wasn't refundable and there were some discussions in the forums about it with some negative quotes from the customer support...

You're right, but I spoke with support and made my case and since it had been such a short time since I bought it, they went ahead and did the refund.

>Careful, they already said they support linux with the dk2 and we know how that went. Don't rely on what they say they "are going to do". Only buy it when they demonstrate complete and fully working linux support, not earlier.

Sorry about my wording. I'm not going to buy it until there is actual support that I can actually use at the moment I open the box.


The problem is that most AAA games that are benchmarked on Linux vs Windows are 3rd party ports for a tiny minority among the customers. They put as little resources as possible into the ports, that's just enough to deliver something that is well playable.

Once you can compare an engine/game that has been optimized for OpenGL with equal effort than for D3D, then you can make a fair comparison.

But it's true, OpenGL drivers are often worse. Not just on Linux. Look at what happened when RAGE came out. Presumably that's also only because drivers for D3D are optimized and hacked on much, much more because there are so many AAA games that use it.

That there are already cases where AAA games run at times better on Linux than on Windows, even through a wrapper, is a very, very good sign for the performance to come if only a little more effort is put into the drivers and ports: https://www.youtube.com/watch?v=GZYIa-6UooM

That said, Unity and Unreal are the engines that matter most for VR right now. Both have linux versions. Unity 5.3 was recently released and they have updated their OpenGL backend significantly. I've not seen benchmarks yet...


I have no enthusiasm left for Oculus.

> But if you're browsing HN because you're a hacker / developer / dreamer you are crazy to discount how substantial this release is (especially if you haven't TRIED it yet!).

I bought a Rift DK2, because they said that they support linux. Their linux support was never complete and always pretty bad, especially mesa support was always buggy. So I haven't seen much in the DK2 until I sold it after oculus dropped linux support.

Enthusiasm for VR is still there, but for oculus? They didn't deliver what they promised for their DK2. The only good thing is that - unlike with the DK2 - linux users know for sure not to buy it now.

Maybe Valve will get it right with Steam OS.


What's wrong with 3d rendered avatars? https://www.youtube.com/watch?v=6zP0E2atshw


> Our mission isn’t to connect a billion people, it’s to connect everyone in the world.

I wonder whether he is aware that Oculus has been moving away from that goal for a while now. They are now a company that works with Microsoft, AMD and nvidia on Windows-exclusive APIs and have dropped support for all other operating systems.

That's why all "social" VR applications for the Oculus Rift are a joke. Sure, you can get together in VR. But only when you use windows and only with other windows users. Zuckerberg says he wants to connect everyone. Right now Oculus is working on connecting Windows users exclusively. I wonder what Zuckerberg thinks about his newly acquired company acting this way.


Not really accurate, their mobile/ Samsung solution is not windows.


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