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Why didn't the author consider Kotlin Multiplatform in the conclusion?

It seems to be the most accurate choice to answer the described needs while solving the lack of native dependency that QT is apparently facing.


It's just because I hadn't heard of it at the time. I will take a look at it though, others have also mentioned it to me after this post.

It looks like the iOS support is in alpha though, and I'm curious if it uses native components on iOS?


This is just naturally solved by capitalism, no magic.

When electricity on the grid is cheaper, all intensive applications can run at that time. Just make the difference of price worth the pause of the industry when electricity is scarce.


Realm Sync, Mongo + Kotlin MP will cover basically all platforms (server, web, mobile, desktop)... at a cost. Actually interested by alternatives. Will this be part of your article?


Blackberry simply lost the appeal/marketing.

Yes the Storm was horrible and the Torch was just ok.

But Blackberry 10 didn't come that late. At release time it was superior to the current iPhone and Android in many points. Usability, dynamic permissions, the Hub, animations were so fluids and responsives, virtual keyboard, advanced dev toolkit...

It was one single thing that killed it: Customers were told Blackberry is old and un-cool. So they think.


I thought one of the main reasons for the iPhone's popularity in the USA was the unlimited data with AT&T.

see https://www.apple.com/newsroom/2007/06/26AT-T-and-Apple-Anno...

[update: added following text about AT&T's subsequent iPhone marketing]

from https://www.dallasnews.com/business/technology/2017/09/12/10...:

"Analysts wondered if Apple could live up to the hype. They cautioned that only the wealthy or the tech-obsessed might cough up the cash. Only 15 percent or less of phone users said in a 2007 survey by Jupiter Research that they were willing to pay $100 or more for a phone.

Jobs said he aimed to get just 1 percent of the market by 2008.

AT&T threw its backing behind the iPhone again a year later. It decided to subsidize the iPhone 3G — the second generation of the phone — to boost retail sales and ultimately add more wireless customers. It began paying Apple about $300 per device, according to analysts' estimates, to lower the cost for customers. It charged $199 for the iPhone 3G, a sharp price cut from the first phone.

More than 1 million of the phones sold in the first weekend. By January 2008, the iPhone had become AT&T's most popular smartphone, leading to an uptick in wireless customers for the legacy telecom as landlines began to decline."


> It was one single thing that killed it: Customers were told Blackberry is old and un-cool. So they think.

The iPhone had GPS, mapping applications, a full browser, and unlimited data. The simple fact that I could stream Pandora on my commute was amazing.

Pretty objectively, iPhone offered more utility per dollar than BlackBerry. And after iPhone 3G, there were literally daily publishings of new apps that you wanted to explore.


That's quite a big stretch saying that. Christians did keep old greek writing during middle age. And muslim did Destroy as rich Persian knowledge.


Those books may have illegal arguments


We don't need this story to care about water usage...


Actually, the god is the AI trainer. The AI is the god tool and us poor villagers are forced to worship the first.


The interesting thing is that Cyrillic is the official script in Mongolia and original mongolian script survive in China.


They suppose to publish a more performant crossplateform solution.

But yeah I won't blame them not to use xamarin/maui.


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