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From what I can tell it looks like the pedestrian’s vector is heading away from the car (right to left) for a few frames before he pauses. Couldn’t a level 5 model infer intentionality in a direction based on the way the pedestrian was walking?


That is the kind of premature optimization humans make that ends up with crashes. It's automated, there is no fatigue, there is no irrational feeling of losing time or being rushed or pressured by drivers behind over what would be a few seconds safely stopped and of no consequence to the overall travel time.


"3. New frameworks. Building and iterating VR apps is going to have to get a lot easier."

Hasn't Unity already cemented itself as the go-to framework for VR? Has anyone seen anything better?


A-Frame (https://aframe.io) is picking up traction. For many people, Unity is still to difficult to learn, takes work to get an app going, and get distributed.

With A-Frame, you can build an VR site with just an HTML file, open it in your Vive, and publish to the Web immediately. Though it's just HTML, it's based on the same architecture as Unity (entity-component), and can do powerful applications (TiltBrush on the Web https://blog.mozvr.com/a-painter/).


Sure, but Unity is a game engine, I think he means more like Xcode is to iOS dev as _____ is to VR. Unity isn't optimized for making general applications, although it looks like they want to head in that direction for VR.


I'm curious what you feel general applications need? I come from a games background and am in current heavy R&D for VR and AR applications. I tend to feel VR is much more like a game than anything else. You're fundamentally working in 3D space with tracked game controllers in a simulation that updates at 60/90/120Hz. Most of what's lacking for common application development is the sort of things we won't see until there are some mature VR/AR operating systems. AR in particular really needs to allow multiple programs to run simultaneously. There's not really the need for that with multiple overlapping virtual realities right now.

I don't think Unity necessarily has things wrapped up but it would be really hard to eclipse them right now.


Unreal is a valid and popular alternative.


Stating the obvious here: It's pretty interesting to think about the tradeoffs here. As a user I understand the obvious privacy benefits of this move. As a developer, I found having access to that data quite useful sometimes.


It should be fixed now. Note to self: host images on imgur not dropbox.


Yikes. Let me see what the deal is.


MyClean offers services in one domestic market (NYC). Homejoy offers services in 31.

edit: link to source https://www.homejoy.com/cities


And there's your opportunity:

1. Acquire MyClean for its "technology" (website and back office software).

2. Expand into other cities, either through direct investment or through the acquisition of local home cleaning services.

This type of roll-up strategy was not uncommon in the first .com boom. Now, instead of VCs financing the creation of networks of websites, they can finance the creation of networks of small businesses.

Double the work, half the fun, and potentially none of the profit!


Does someone more versed in the space care to comment? The title seems like link bait, and I'd bet there are some not so absurd reasons for a lot of these.


I don't know about a lot of these, but I run a travel startup so I can comment about the travel agencies restriction.

Travel in general is seen as a high risk industry. Try going to a bank for a merchant account, tell them you run a travel company and watch their reaction. They don't really want you as a customer anymore. The risk profile is too high.

There's a couple main reasons for this.

One, there's a higher than normal chargeback rate in travel. Think about this, you get to your destination and find out that the online pictures of your hotel are nothing like reality. You feel like you've been scammed, but the owner refuses to give you a refund. You aren't left with a lot of options. But if you booked with your credit card, you can request a chargeback and go stay some place nicer.

This same idea can be applied to inclement weather, an inferior tour, etc. Your expectations are different than reality, you can't get a refund, so you request a chargeback.

Two, the average transaction size is travel is quite large. If I'm upset with my dinner at a restaurant, I might be out $20. If I'm upset with my hotel on a vacation, I might be out $500-$1,000. That's a big difference. I might be able to live with losing $20, but definitely not $500+. So I go through the hassle of a chargeback since the dollar amount makes it worth it.

Between the two of these reasons, you end up with a high risk industry.

I'd imagine all the other industries that are prohibited have similar risk profiles.


Looks like they want to avoid shady businesses, con men, and being placed in arduous regulation regimes (e.g. banking, financial regulations, etc.)


Nearly all of them seem to be areas with a high potential for fraud.


How do they demonstrate this is not mere classical conditioning? Perhaps the mice are simple afraid of all chambers after the shock.


Mice given the choice of Place A or another chamber after the treatment chose the other chamber.


Good points, but the folks at Funders Club are professional investors. The referrers only get a kickback when FundersClub chooses to invest, and FundersClub will only do so if they think the company will be sufficiently successful. A standard which is likely higher than an unprofessional accredited investor's.


ESott,

Thanks, I completely misread the article. I thought it was suggesting that FoundersClub would pay an investor who brings in another investor. I didn't understand that FoundersClub would pay an investor who brings in a company.


Disagreed. It's natural for the business head of a fashion shop to be at or above the same "level" as the creative director. Deneve's expertise is the strategy, operations, and business of fashion and should therefore report to Apple's head of business, strategy, and operations, Tim Cook.


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