1. | | End of the Machinery Game Engine |
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209 points by eigenbom on Aug 1, 2022 | past | 93 comments
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2. | | How to take 7 years to ship a beta (medium.com/eigenbom) |
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3 points by eigenbom on July 14, 2018 | past
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3. | | Show HN: Change my Twitter avatar (bp.io) |
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2 points by eigenbom on March 2, 2018 | past
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4. | | I'm a dad |
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11 points by eigenbom on April 9, 2017 | past | 9 comments
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5. | | A collection of gamedev articles for NotGDC (eigenbom.github.io) |
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4 points by eigenbom on March 4, 2017 | past
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6. | | Dynamic vs. Static Procedural Generation #NotGDC (medium.com/eigenbom) |
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1 point by eigenbom on Feb 26, 2017 | past
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7. | | Ask HN: What are some poorly written but very successful open source software? |
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35 points by eigenbom on Feb 11, 2017 | past | 32 comments
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8. | | Procedurally-generated Mario game in space, made in 72 hours (asmb.itch.io) |
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2 points by eigenbom on Aug 30, 2016 | past
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9. | | Moonman: Save file serialisation (moonman.io) |
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2 points by eigenbom on June 12, 2016 | past
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10. | | Random wikipedia science article (gist.github.com) |
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1 point by eigenbom on Dec 28, 2015 | past
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11. | | Coxeter–Dynkin diagram (wikipedia.org) |
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2 points by eigenbom on Dec 27, 2015 | past
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12. | | National Novel Generation Month 2015 (github.com/dariusk) |
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1 point by eigenbom on Oct 31, 2015 | past
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13. | | A game whose source code fits in one tweet (github.com/omnus) |
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162 points by eigenbom on June 30, 2015 | past | 53 comments
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14. | | 365 days of pixel art (medium.com/eigenbom) |
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109 points by eigenbom on June 25, 2015 | past | 34 comments
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15. | | 3.5 years of open development for a procedurally-generated adventure game (tigsource.com) |
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15 points by eigenbom on Feb 12, 2015 | past | 4 comments
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16. | | Moonman: 3 Years of Solo Gamedev and 2 Left to Go |
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13 points by eigenbom on Feb 6, 2015 | past | 8 comments
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17. | | 3 years of my gamedev journey in gifs (imgur.com) |
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1 point by eigenbom on Jan 26, 2015 | past | 1 comment
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18. | | I'm 2 years into development of my sandbox game, Moonman (bp.io) |
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135 points by eigenbom on Sept 11, 2013 | past | 71 comments
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