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1. End of the Machinery Game Engine
209 points by eigenbom on Aug 1, 2022 | past | 93 comments
2. How to take 7 years to ship a beta (medium.com/eigenbom)
3 points by eigenbom on July 14, 2018 | past
3. Show HN: Change my Twitter avatar (bp.io)
2 points by eigenbom on March 2, 2018 | past
4. I'm a dad
11 points by eigenbom on April 9, 2017 | past | 9 comments
5. A collection of gamedev articles for NotGDC (eigenbom.github.io)
4 points by eigenbom on March 4, 2017 | past
6. Dynamic vs. Static Procedural Generation #NotGDC (medium.com/eigenbom)
1 point by eigenbom on Feb 26, 2017 | past
7. Ask HN: What are some poorly written but very successful open source software?
35 points by eigenbom on Feb 11, 2017 | past | 32 comments
8. Procedurally-generated Mario game in space, made in 72 hours (asmb.itch.io)
2 points by eigenbom on Aug 30, 2016 | past
9. Moonman: Save file serialisation (moonman.io)
2 points by eigenbom on June 12, 2016 | past
10. Random wikipedia science article (gist.github.com)
1 point by eigenbom on Dec 28, 2015 | past
11. Coxeter–Dynkin diagram (wikipedia.org)
2 points by eigenbom on Dec 27, 2015 | past
12. National Novel Generation Month 2015 (github.com/dariusk)
1 point by eigenbom on Oct 31, 2015 | past
13. A game whose source code fits in one tweet (github.com/omnus)
162 points by eigenbom on June 30, 2015 | past | 53 comments
14. 365 days of pixel art (medium.com/eigenbom)
109 points by eigenbom on June 25, 2015 | past | 34 comments
15. 3.5 years of open development for a procedurally-generated adventure game (tigsource.com)
15 points by eigenbom on Feb 12, 2015 | past | 4 comments
16. Moonman: 3 Years of Solo Gamedev and 2 Left to Go
13 points by eigenbom on Feb 6, 2015 | past | 8 comments
17. 3 years of my gamedev journey in gifs (imgur.com)
1 point by eigenbom on Jan 26, 2015 | past | 1 comment
18. I'm 2 years into development of my sandbox game, Moonman (bp.io)
135 points by eigenbom on Sept 11, 2013 | past | 71 comments

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