It's a shame that there was never a good PC version. If I remember correctly, Wipeout 1 had proper timing, but it only offered software rendering. There was one version with hardware acceleration, but it used some crappy proprietary 3D API (ATI CIF).
Wipeout 2 used DirectX, but it used tick-based timing which was meant for 30 FPS. So, if you capped it at 60 FPS by using vsync and 60 Hz, it ran butter-smooth but twice as fast as intended.
Wipeout 2 used DirectX, but it used tick-based timing which was meant for 30 FPS. So, if you capped it at 60 FPS by using vsync and 60 Hz, it ran butter-smooth but twice as fast as intended.