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It's funny, the article doesn't really even contain anything about threading. It just has a bunch of band-aid solutions to tack on immutable message passing on top of global mutable shared state.



Only one of the proposals had anything to do with immutability


Huh? Deep Freeze, Deep Dup, and Ownership Transfer are all strategies to avoid multiple concurrent actors mutating the same objects at the same time.

Even the last proposal, which I think has to do with fine grained locking, is still a strategy to avoid issues with mutable shared state.




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