Not if you construct your paths in a systematic way. I think in rogue all rooms are rectangular, so it should be easy enough to construct a memorable réversible algorithm.
Go clockwise, along the walls. Want to reach something in the middle of the room? Go straight down from the top wall. If there's stuff in your way, go around it on the left side if possible, else right.
Going along the walls means you'll take far longer to traverse wide and shallow rooms. That means running into more traps and using up more food. This dual pressure of traps and food puts a very strong emphasis on economy of movement. Generally you should be taking the shortest path between points of interest (doorways, loot, stairs).
Go clockwise, along the walls. Want to reach something in the middle of the room? Go straight down from the top wall. If there's stuff in your way, go around it on the left side if possible, else right.