Hardcore purists categorize the genre into "traditional roguelikes" (could be mistaken for original Rogue if you squint) and "roguelites" (all the other genre mashups).
In the traditional category, Switch has Shiren 5 and 6, Jupiter Hell, and Tanglewood. Maybe Dragon Fang Z and Void Terrarium, haven't played them. Crown Trick and Crypt of the Necrodancer/Cadence of Hyrule straddle the gap, not quite traditional and not quite "lite."
...and that's about the extent of it. A lot of traditional roguelikes are hobby projects without widespread commercial appeal that never make off PC. Meanwhile, there are hundreds of quality roguelites on Switch.
> Crown Trick and Crypt of the Necrodancer/Cadence of Hyrule straddle the gap, not quite traditional and not quite "lite."
I always felt like an important aspect of “lite” was whether death was real permadeath or whether good performance in one game could make the next one easier. In that aspect, COTN feels like it's a roguelite in the default (non-all-zones) mode; you get to collect a bunch of upgrades that you keep for the next run, and you can also take the zones one by one. But all zones is hardcore permadeath.
In the traditional category, Switch has Shiren 5 and 6, Jupiter Hell, and Tanglewood. Maybe Dragon Fang Z and Void Terrarium, haven't played them. Crown Trick and Crypt of the Necrodancer/Cadence of Hyrule straddle the gap, not quite traditional and not quite "lite."
...and that's about the extent of it. A lot of traditional roguelikes are hobby projects without widespread commercial appeal that never make off PC. Meanwhile, there are hundreds of quality roguelites on Switch.