Trying to think about it, I think it was the dynamics of the "fast zombies". I think if you plunked me in a crude pixelated FPS with abstract enemies, but with the same sudden accelerating approach dynamics I probably would have a similar stress reaction. I've always preferred FPS gameplay that's more focused on problem-solving without time limits, or where there's more of a strategic dynamic, like Portal (reading about HL2 has actually if anything made me want to play Portal 2 again, although HL2 as well).
I definitely think the atmosphere of Ravenholm contributed to my feelings about it, but I suspect if it was just the slow zombies or was all puzzles or something I would actually really enjoy it. There was something about the atmosphere + claustrophobic spaces + fast zombies in places I didn't like. Or rather, I did like it but not as much as the rest of it.
I definitely think the atmosphere of Ravenholm contributed to my feelings about it, but I suspect if it was just the slow zombies or was all puzzles or something I would actually really enjoy it. There was something about the atmosphere + claustrophobic spaces + fast zombies in places I didn't like. Or rather, I did like it but not as much as the rest of it.