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Something I would like to know is how much lifetime annotation you can infer (recursively) from the function implementation itself. Compiler driven, IDE integrated, automatic annotation would be a good tool to have.

Some amount of non-local inference might also be possible for templated C++ code that already lack a proper separate compilation story.




At the limit, the answer is “between zero and completely.” Zero because you may only have access to the prototype and not the body, say if the body is in another translation unit, or completely if a full solution could be found, which is certainly possible for trivial cases.

The reason to not do this isn’t due to impossibility, but for other factors: it’s computationally expensive, I’d you think compile times are already bad, get ready for them to get way worse. Also, changing the body can break code in competently different parts of your program, as changing the body changes the signature and can now invalidate callers.


Translation units have long not been a boundary stopping static analyzers or even compiler optimizations with LTO. It's a semantic/namespace concept only.


Sure, you can do some things sometimes. It still means that you need access to everything, which isn't always feasible. And as I said, it's just not the only reason.




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