For a lot of developers, the how of making software can be as important as the what of making software. I've worked on casual games, bug trackers, retail signage databases, public outreach platforms, streaming media servers, and lolcat captioners.
And you know what? It's all about the same. It comes down to things like being respected, challenged, engaged, and working with people you like being around.
If Spolsky were to go slumming it and open an office in my town, I would be first in line to apply to work on FogBugz, and I don't care about the fancy chairs.
And you know what? It's all about the same. It comes down to things like being respected, challenged, engaged, and working with people you like being around.
If Spolsky were to go slumming it and open an office in my town, I would be first in line to apply to work on FogBugz, and I don't care about the fancy chairs.