It's not as friendly as Photoshop, but it gets the job done and it is extremely flexible. I got so used to it that I can't switch back to Photoshop, even though I tried.
One major pain point for me though has been the 8 bits limit, which was the reason why I wanted to switch to Photoshop. I'm glad that they've worked on solving it.
I decided to give gimp a real go recently. Shifting my UI production from photoshop to GIMP, and not giving in to temptation, regardless of how quickly I knew I could do a certain task in PS.
There were a few headaches. For instance the half an hour spent in frustration when trying to move a layer, only to find that the tool panel had an "Affect: " followed by a small icon for the selection. I consider this expected pains, and there certainly were a few of those in photoshop as well.
One thing that I just consider lousy implementation was when trying to create a pattern and applying it to an image. I couldn't find a way to do this besides creating the pattern as an image, and saving it to the ~/.gimp/patterns/, refreshing the pattern dialogue, and applying the pattern.
Also, the destructive workflow in applying effects is archaic... even photoshop's linear (albeit dynamic) stack of adjustment layers feels old and restrictive.
I'll keep sticking with Gimp for a while longer... it can only get better, right? Still, at the moment I'd say it is far inferior to Photoshop regarding my productivity.
> I'll keep sticking with Gimp for a while longer... it can only get better, right?
That's exactly the reason you want to stick with GIMP for a while longer. If you're willing to go the extra mile, start following GIMP development and community a little closer. Join an IRC channel or a mailing list, for example. That way, you can have a part in making it better.
I first ran in to Gimp in what would have had to been the late 90's or early 00's, and ever since it's always befuddled me completely. I've always turned back to Photoshop, if slightly begrudgingly, because the productivity enhancements of a tool you really know far outweigh the price of it. These UI improvements seem to be a step in the right direction though.
I'd love to hear if anybody's done the Journey PS -> Gimp (for UI stuff, not photography), and if so how long it took and if it was worth it in the end?
I've never used photoshop, but I used Paint Shop Pro years ago. It has a similar interface to Photoshop. But for more than a decade all my (bitmap) graphics needs have been fulfilled by GIMP.
The interface may be a little weird (or it used to be), but it's really powerful when you get into it. Sure, being effective in GIMP requires you to learn a few keyboard shortcuts but what software doesn't?
I was completely blown away once when I saw a hacker/artist friend of mine do some amazing artwork with GIMP (this was circa 2001). One hand on the keyboard, one hand on the mouse/wacom tablet. Sure, he was a hacker, so the interface may be a little more intuitive from that background but the artwork he produced spoke for itself.
I don't listen to pro-photoshop people's arguments any more. The interface may seem weird but it gets the job done. The 8bpp color was a major stumbling block but now it's gone. As are many other sources of complaints about GIMP.
You (and everyone) should really give GIMP another go, the improvement has been HUGE in the last 10 years. This is what a lot of people don't get about open source software. It improves constantly, if you did not like it 10/5/1 years ago, the chances are it's been improved during that time. And if you feel that something needs a change, you have the option of doing it yourself or helping the community put it together by whatever means you have to contribute.
Or just shut up and pay the license for Photoshop, but please don't come bashing people who are doing hard work to make GIMP/Blender/Inkscape better.
Not sure where I bashed the people working hard with GIMP/Blender/Inkscape. If I've offended anyone, sorry about that. I was merely trying to convey that ~13 year ago and a few times after that, I've been confused by the Gimp UI. Sorry if that didn't come through clear enough.
It's the same thing with Photoshop I guess; You invest heavily in the tool chain -- I know basically every keyboard shortcut there is by tactile memory -- and suddenly your definition of usability in image manipulation becomes 'The inverse of the squared distance to Photoshop'.
> Not sure where I bashed the people working hard with GIMP/Blender/Inkscape.
You didn't. I am sorry if I implied you did. I was referring to the average stereotypical art student gone internet troll who are often quite vocal in bringing out their dislike of free as in freedom tools vs. their favorite free as in pirated proprietary software.
> I'll download it and give Gimp another go.
You do that and tell us if you felt it was better. Tell the GIMP devs too, they get too little positive feedback.
I'd like everyone to do this but this just isn't going to convert you to GIMP overnight. If you are as invested into the Photoshop tools as you say you are you will just get frustrated at the UI differences and give up within a few days. After all why should anyone struggle with a free software if you've already paid a thousand bucks for Photoshop and memorized all the shortcuts that make you a Photoshop machine.
Having said that, if you were ever in a bind and you had to give GIMP a try for a prolonged period of time, it would be capable of everything you ever wanted to do in Photoshop.
Actually you stated "the productivity enhancements of a tool you really know far outweigh the price of it", which is wrong if you have zero money. With zero money Gimp will always reign supreme.
I don't necessarily know that that is an insult, but sure, if you're short on cash then free is always better and certainly beats piracy. I was thinking in terms of professional tools, and the output value delta of something you know well (this might just as well be the Gimp) compared to unfamiliar software.
If you're a professional though you don't exactly have "zero money". The amount spent on a DSLR alone is bigger than what you'd spend in a Photoshop license.
The only way that would make the GIMP an alternative to photoshop would be for your time to be worth NOTHING.
I've been using GIMP for probably 6 or 7 years. The last version of Photoshop I ever opened was version 6 and I hardly remember it. I've been doing web design with it for about the same duration and it is the staple image editor tool I use. I'm the creative director for my company and GIMP has played a major role in my career.
I've used both - for basic stuff, mind you. But I remember how hard it was to pick up Photoshop. My conclusion from my limited experience is therefore that it is simply what you are used to. Neither Gimp or PS are necessarily better, they are just different. If you are used to Gimp, you will swear if you have to use PS, and vice versa.
One problem for more advanced work could be that there are more tutorials for PS than for Gimp.
(I only use Gimp because I don't want to pay for PS and I tend to be on Linux at times).
Neither are necessarily better ? it shows how much use you have for a professional image editing package : NONE. It has been a long time since I've picked up Photoshop (as in I'm used to its interface) so I can't say whether it's really hard to "pick it up" compared to beginning with the gimp but the environment is FAR MORE productive than what the GIMP offers if you were to master the two and compare their abilities. The amount of non-destructive tools in Photoshop alone make it ten times better than the GIMP if productivity is your priority.
The GIMP is like Photoshop 4 or 5. One of the worst "open source alternative" to proprietary software. It's an antique piece of software that hasn't caught up with the last DECADE of innovation.
Obviously it depends on the level you work on. And PS 5 might have been the last version I tried, don't even know what is current.
If PS is so much better, why don't you use it? What non-destructive tools are you talking about? I don't think tools are typically destructive in Gimp?
But you are correct, I am not a designer, I am a developer.
If you don't understand what "non destructive" means in the context of an image editor you obviously will never grasp why PS is actually better than the GIMP, and it's only ONE of the bigger example I took to compare them.
http://help.adobe.com/en_US/Photoshop/11.0/WS2FD6768E-DB6B-4...
"Nondestructive editing allows you to make changes to an image without overwriting the original image data, which remains available in case you want to revert to it. Because nondestructive editing doesn’t remove data from an image, the image quality doesn’t degrade when you make edits. You can perform nondestructive editing in Photoshop in several ways:"
A Smart Filter will be reapplied to the object every time you make changes to the object. But not in an "applied twice" way, because changes are not set in stone, it doesn't degrade the original object.
Photoshop is so much more productive than the GIMP. Anyone who pretends that those two packages are equal should keep from talking about image editors.
I thought that was what non-destructive means, I was just surprised that Gimp supposedly doesn't work that way.
Anyway, I am definitely not a power user - I think those already know if they are going to use Gimp or PS, and will not be swayed by HN discussions. I am just tired of the interface argument, because PS is definitely not easy to use. You have to dig through some tutorials and then you suddenly know how to do things, but it is not intuitive.
If you need specific PS functionality, obviously you have to use PS. My point was merely that the user interface is not really the big differentiator. (Also, I don't know the latest PS versions so I might be wrong, but I doubt it).
They are going to have to support "Filter Layers" (Photoshop's Adjustment Layers) before they get __any__ traction in the serious photo editing community. Non-destructive editing with masked adjustment layers is a basic best practice for photographers since the early 2000s.
dream: could a UI/UX genius and open-source hacker ever make an Inkscape+GIMP hybrid that will have the straight forward, intuitive and productive UI of Adobe Fireworks? (without the weird ireproductible "bugs" and "WTF?!" moments that Fw sometimes throws in face of the user, making me dread to think of the decade old can-of-worms closed-source code of this otherwise superb application)
>But the interface change is not that significant compared to all the other new features
It might not be the most significant feature from your PoV, but I think it'll do wonders for the adoption rate of GIMP. Its one of the major obstacles that people experience in those crucial first 60min of GIMP use.
I liked the multi-window interface, but the choice of making the palettes real windows and not floating panels always struck me as a mistake. See how Pixelmator handles that for example: it's much more natural.
I don't know Pixelmator but I think there's an option for that. In Preferences->window management you can change it from regular window to utility window, then it's just a question of whether your WM cares.
Single window, ok cool. But after ages, still no tool to draw some boxes and circles? This is proof that Gimp's goal is not designer's productivity. Pass.
I knew someone would bring that up. Drawing boxes and circles is easy, first make selection, then fill it. That's hardly a blocker for designer productivity.
Sure there's an extra selection and a tool change but this way it's a lot more versatile than having a simple single purpose draw-me-a-box tool. Learn the keyboard shortcuts and get over it.
Need a pattern filled box? Do the selection and use pattern fill.
Need a box with a circular hole in the middle, with fill and outline stroke. Select a box, then select a circle with difference selection. Then fill with outline color, shrink selection by few pixels and fill with pattern. Or first fill with pattern fill and do an outset/inset selection.
I'm sure Photoshop has a super versatile tool for doing boxes and circles. A real swiss army knife that rounds your corners and does drop shadows. And that's fine. But it's a different design choice than GIMP did.
In my opinion, GIMP is nice because it has simple tools that are composable, repeatable and scriptable. Kinda like the unix philosophy gone GUI.
If you don't grok it, it may be difficult. If you do and don't like it, that's your choice. But don't be impolite about it then.
Photoshop implements these features using vector masks, which mean you can scale your shapes after creating them without any resampling/pixelation. How many steps would it take to do the same in GIMP? It's not just about not grokking it, it's about having tools to get shit done.
I'm pretty sure GP was talking about being productive as a designer, which means being able to do things really, really fast, with next to no effort, while retaining as much flexibility as possible. I think it's great that GIMP exists and is free and open source, but for people who actually have deadlines the GIMP workflow just doesn't cut it a lot of the time.
If you take a GIMPdesigner and give them a weeks training in Photoshop will they still be faster in GIMP? Will the additional speed offset the cost of a weeks course? Are there many professional designers who aren't already familiar with Photoshop?
Farmers who plough there land with an ox may initially be faster then when they get their first tractor but that won't last long.
This is extremely discouraging. For a moment I thought that I should give Gimp a try, but not being able to draw vector shapes is a deal breaker.
The PS shape tool provides the building blocks for designing interfaces. Shapes can be scaled and merged; you can edit the vector paths and use them as masks; and much more.
Interface design requires only a fraction of Photoshop's functionality, but that is what is missing from Gimp. For image editing it might be a decent choice, but not this.
For instance Gimp also doesn't have "smart sharpening", a very useful filter that Photoshop users will recognize immediately.
Applying this filter in Gimp is more complicated, involving several steps (do a search on Google for tutorials), but in the process of applying such filters you'll learn a lot about image composition and about various tricks you can mix and match for other effects.
And the nice thing about it is that Gimp is so extensible that you can write a plugin for it, so you don't have to repeat those steps every time. You can do so with Python or Scheme. Heck, if you search around, somebody else probably wrote a good one.
So when using Gimp, don't expect a Photoshop clone, because it isn't.
Inkscape is excellent for drawing shapes though. You can add bitmaps and using non-destructive filters too.
Edit: downvotes, huzzah ... it's what I use for website design, only really turn to Gimp for more complex bitmap changes, cutouts and photo touchup. I cant imagine trying to do web UI in Gimp alone, hence the suggestion.
Form a "designer productivity", nothing beats a Bitmap+Vector hybrid app like Fireworks... Even Photoshop seems like a productivity nightmare and a user hostile monster by comparison... I'd say GIMP and Photoshop are on par on this "boxes and circles drawing UX", and this speaks BADLY of both of them!
Note: the first comment in the blog post you liked has the exact same complaint as in this thread. It's amazing how people start complaining before consulting the manual. As if all software in the world should be obvious by looking at icons and buttons. And yet it isn't. I am looking at you, Microsoft Ribbon.
This is a very old argument. However, there are only so many hours in a day. I use Gimp occasionally but I bought Photoshop because there are more tutorials, blogs, and resources in general. I'm a developer and weekend warrior with graphics. If the apps are too different, I only have time to learn one.
For Gimp to really hit the main stream, it should make it trivial to switch between it and Photoshop.
There have been Windows installers for quite a while: http://gimp-win.sourceforge.net/stable.html You'll see the 2.6 stable is available at the top and 2.8 RC1 is at the bottom (I'm guessing 2.8.0 will be up by week's end.)
There are a lot more alternatives on Windows though, Paint.net and Photoshop being obvious choices. With Linux and similar Gimp is really the only image editor. That I know of anyway.
The Windows installers are prepared by a separate team, not the GIMP developers. There's really no use in getting upset that another platform you don't care about got it before you.
It's not as friendly as Photoshop, but it gets the job done and it is extremely flexible. I got so used to it that I can't switch back to Photoshop, even though I tried.
One major pain point for me though has been the 8 bits limit, which was the reason why I wanted to switch to Photoshop. I'm glad that they've worked on solving it.
This is an awesome release.