Hacker News new | past | comments | ask | show | jobs | submit login

> Except 'their vision' is practically homogeneous. I can't think even think of a dozen Unity games that broke the mould, and genuinely stand out, out of the many tens of thousands (?).

You could say the same about books.

Lowering the barriers of entry does mean more content will be generated and that content won't the same bar as having a middleman who was the arbiter of who gets published but at the same time, you'll likely get more hits and new developers because you getting more people swinging faster to test the market and hone their eye.

I am doubtful that there are very many people who hit a "Best Seller" 10/10 on their first try. You just used to not see it or ever be able to consume it because their audience was like 7 people at their local club.




It's now over eighteen years later after the first few games made with Unity came out and at best, being generous, there's maybe two dozen.

Which suggests even after several iterations the vast vast majority of folks are not putting out anything noteworthy.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: