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>Never understood what the appeal of Invision was.

Invision was not a design-to-developer handoff tool. It was a user research tool and a feedback tool for executives.

I made a hundred Invision prototypes for testing design ideas with customers back in the day.




I completely agree with the above poster that Invision was trash at any real prototyping. When it came out, Axure and Justinmind had already had sophisticated control flow logic. It did have a sleeker commenting system and most people I knew were too lazy to make more robust prototypes.


Invision was free and simple to use by non-full-time designers.


True. Primary use case was for easily sharing designs with your stakeholders. My comment was in the context of Figma.

But you could have achieved the same thing with Axure and if needed take it to the next level and add more interactivity beyond hot-mapping images.




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