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This is good for procedural generated 2D worlds. Think Hollow Knight, but expansive across infinite environments. Just randomly generate the control image and have the LLM generate the theme. Combine that with LLM generated lore and the possibilities are unlimited.

We have the technology to do this right now.




I have far more simpler (I imagine?) case already in mind, from the recent Cities discussion thread:

>> I would've expected at least a not grid-based zoning so that buildings on curves look more natural. All these empty pieces of land in between buildings look really bad and kind of force us to make grid cities. And that is not even an innovation, it was already present in the SimCity series. But some procedurally generated buildings for smooth corners and connecting buildings would be nice.

> Its hard to make assets that would work with every curve. When you see screenshots of nice cities like this, people are using mods to hand place assets with them clipping into each other to make a unified wall of buildings along the curve or corner.

https://news.ycombinator.com/item?id=36294742

ML generated building configurations for city builder games. Readily adaptable to any shape, and as a bonus can break up excessive repetition a bit. If you want to be ambitious, train a model on real-world aerial photos.


Would this require ML? I would think this could be accomplished with some rudimentary procedural generation. Divide the large space up into building sized plots, then generate a building to fit the space.


Yeah, in the map editor there is, in fact a random button that generates. I havn't gotten around to making sure that the random level is playable (and about 1 in 4 have unreachable areas) but that wouldn't be that hard to add. (I've been focused on the creative aspect of creating your own levels because right now that part is more fun).


Any books, articles you could suggest?


There's no books man. This stuff is too new. But all the components are in place and exist.

This guy just demonstrated what's required to generate a theme, and it's not far off from extrapolating further from that in using a LLM to generate Lore and just some random maze generator to create the base control image.


Yeah. Show this to the Dwarf Fortress team. I hope they're already working on it anyway.


Doubtful. The developer is really old school. Additionally he's already spent years on integrating his huge lore generator into the fabric of the game. An LLM will throw a wrench into the whole process.


think random events that change the entire world




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