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KSP drove me to learn those things. While attempting to reach further planets, I ended up researching specific impulse, calculating Δv, relating altitude to speed to orbital period, and so on. I even downloaded a program that calculated optimal launch windows.

So yes, none of this was in the game per se, but I wouldn't have done any of it if it wasn't for the game. The median person has exactly zero use for orbital mechanics, and KSP is about as close as it gets to a practical application unless you work at a space agency.




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