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I am pretty sure the big sticking point is Carmack thinks they should be doing the opposite of putting out $1500 headsets.

He was pretty much taking shots at people during his Meta Connect talk this year. There is nothing shocking about him leaving.




Perhaps this is the point of criticizing 5% utilization of the gpu. Why not have 90% gpu utilization of a $400 headset? Which strategy is more likely to succeed in gaining more adoption?


Is battery life a checkbox with this hypothetical? VR/AR and battery life can be very important for many applications.




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