It's not a "time" thing. Current stand alone headsets are still severely hardware limited, and extremely budget constrained. You have two independent ~ 1920x1800 displays, running at 90Hz. That's hard for a mobile chipset to do.
Quest 3 is supposed to have 2.5 to 3x graphics performance, so things will improve with new hardware, but you can only take it so far.
Another big problem is that things look much different/better in person, in VR, compared to a 2d video. I don't see a solution for that.
Quest 3 is supposed to have 2.5 to 3x graphics performance, so things will improve with new hardware, but you can only take it so far.
Another big problem is that things look much different/better in person, in VR, compared to a 2d video. I don't see a solution for that.