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I've seen bounds checks being compiled to a single integer comparison followed by a jump (on x86 at least). This should have a negligible performance impact for most programs running on a modern, parallel CPU. However, for highly optimized programs that constantly saturate all processor instruction ports, bounds checks might of course become a bottleneck.

I think the most preferable solution (although not always possible) would be to use iterators as much as possible. This would allow rustc to "know" the entire range of possible indexes used at runtime, which makes runtime bounds checking redundant.

Some old benchmarks here: https://parallel-rust-cpp.github.io/v0.html#rustc




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